Field syntax: selections:fireplace_action1, texture:moss, material:stone, proxy:house — combine with spaces to narrow further.

↑ Up to DZ\structures

11 models with Selection “doors11_axis” in DZ\structures\residential

Name Skeleton LODs Selections Proxies
Village_HealthCare.p3d
DZ\structures\residential\medical\Village_HealthCare.p3d · ODOL v54 · 1,627,730 B
Skeleton11Doors 12 972 58
Tenement_Small.p3d
DZ\structures\residential\Tenements\Tenement_Small.p3d · ODOL v54 · 1,472,594 B
Tenement_Small_Skeleton 10 850 70
Village_PoliceStation.p3d
DZ\structures\residential\Police\Village_PoliceStation.p3d · ODOL v54 · 1,421,587 B
Skeleton15Doors 13 895 86
Office_Municipal2.p3d
DZ\structures\residential\Offices\Office_Municipal2.p3d · ODOL v54 · 2,109,055 B
Office_Municipal2_skeleton 11 1483 138
Office2.p3d
DZ\structures\residential\Offices\Office2.p3d · ODOL v54 · 1,330,858 B
Skeleton18Doors 9 1544 218
Office1.p3d
DZ\structures\residential\Offices\Office1.p3d · ODOL v54 · 1,203,129 B
Office1_Skeleton 10 1370 214
Tenement_Big.p3d
DZ\structures\residential\Tenements\Tenement_Big.p3d · ODOL v54 · 1,560,254 B
Tenement_Big_Skeleton 10 1034 223
City_FireStation.p3d
DZ\structures\residential\FireDep\City_FireStation.p3d · ODOL v54 · 2,071,741 B
Skeleton16Doors 10 1222 209
City_PoliceStation.p3d
DZ\structures\residential\Police\City_PoliceStation.p3d · ODOL v54 · 1,319,927 B
Skeleton23Doors 10 1105 221
Mil_FireStation.p3d
DZ\structures\residential\FireDep\Mil_FireStation.p3d · ODOL v54 · 3,409,883 B
Skeleton16Doors 10 1240 214
City_School.p3d
DZ\structures\residential\Schools\City_School.p3d · ODOL v54 · 2,341,505 B
Skeleton37Doors 11 1991 1059