Overview
- LODs
- 8
- Vertices
- 9,615
- Faces
- 3,580
- Textures
- 2
- Materials
- 2
CfgModels · Barbed_wire — Sections
Level of Detail 8
1.000 4,831 verts 1,928 faces 1 tex
Named selections (2)
Textures
dz\gear\camping\data\barbed_wire_co.paa
Materials
dz\gear\camping\data\barbed_wire.rvmat
2.000 2,750 verts 964 faces 1 tex
Named selections (2)
Textures
dz\gear\camping\data\barbed_wire_co.paa
Materials
dz\gear\camping\data\barbed_wire.rvmat
3.000 1,520 verts 482 faces 1 tex
Named selections (2)
Textures
dz\gear\camping\data\barbed_wire_co.paa
Materials
dz\gear\camping\data\barbed_wire.rvmat
4.000 476 verts 170 faces 2 tex
Named selections (2)
Textures
dz\gear\camping\data\barbed_wire_co.paadz\gear\camping\data\barbed_wire_lod04_co.paa
Materials
dz\gear\camping\data\barbed_wire.rvmatdz\gear\camping\data\barbed_wire_lod04.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Memory 11 verts 6 faces 0 tex
Other named selections (5)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 11 verts 18 faces 0 tex
Named selections (1)
model.cfg
class CfgSkeletons
{
class Barbed_wire_skeleton
{
IsDiscrete = 1;
SkeletonInherit = "";
SkeletonBones[] =
{
"placing", "",
"zbytek", ""
};
};
};
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class Barbed_wire: Default
{
SkeletonName = "Barbed_wire_skeleton";
Sections[] =
{
"zbytek",
"placing"
};
class Animations
{
class placing
{
type = "Hide";
source = "user";
selection = "placing";
minValue = "0";
maxValue = "1";
hideValue = "0.01";
};
class zbytek
{
type = "Hide";
source = "user";
selection = "zbytek";
minValue = "0";
maxValue = "1";
hideValue = "0.01";
};
};
};
};
CfgSkeletons · Barbed_wire_skeleton 2
| Bone | Parent |
|---|---|
| placing | — |
| zbytek | — |
CfgModels · Barbed_wire 2
Textures 2
dz\gear\camping\data\barbed_wire_co.paadz\gear\camping\data\barbed_wire_lod04_co.paa
Materials 2
dz\gear\camping\data\barbed_wire.rvmatdz\gear\camping\data\barbed_wire_lod04.rvmat