Overview
- LODs
- 9
- Vertices
- 8,134
- Faces
- 4,916
- Textures
- 2
- Materials
- 3
CfgModels · NVG — Sections
Level of Detail 9
1.000 3,024 verts 1,957 faces 2 tex
Named selections (1)
Textures
dz\characters\glasses\data\nvg_headstrap_co.paadz\weapons\attachments\optics\data\lensglass_ca.paa
Materials
dz\characters\glasses\data\nvg_headstrap.rvmatdz\weapons\attachments\optics\data\lensglass_standard.rvmat
2.000 1,165 verts 580 faces 2 tex
Named selections (1)
Textures
dz\characters\glasses\data\nvg_headstrap_co.paadz\weapons\attachments\optics\data\lensglass_ca.paa
Materials
dz\characters\glasses\data\nvg_headstrap.rvmatdz\weapons\attachments\optics\data\lensglass_standard.rvmat
3.000 456 verts 208 faces 1 tex
Named selections (1)
Textures
dz\characters\glasses\data\nvg_headstrap_co.paa
Materials
dz\characters\glasses\data\nvg_headstrap.rvmat
4.000 323 verts 146 faces 1 tex
Named selections (1)
Textures
dz\characters\glasses\data\nvg_headstrap_co.paa
Materials
dz\characters\glasses\data\nvg_headstrap.rvmat
5.000 111 verts 38 faces 1 tex
Named selections (1)
Textures
dz\characters\glasses\data\nvg_headstrap_co.paa
Materials
dz\characters\glasses\data\nvg_headstrap.rvmat
View-Pilot 3,024 verts 1,957 faces 2 tex
Named selections (2)
Textures
dz\characters\glasses\data\nvg_headstrap_co.paadz\weapons\attachments\optics\data\lensglass_ca.paa
Materials
dz\characters\glasses\data\nvg_headstrap.rvmatdz\weapons\attachments\optics\data\lensglass_standard.rvmat
Geometry 8 verts 12 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\plastic.rvmat
Memory 15 verts 6 faces 0 tex
Other named selections (8)
Fire Geometry 8 verts 12 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgSkeletons
{
class NVG_Skeleton
{
IsDiscrete = 1;
SkeletonInherit = "";
SkeletonBones[] =
{
"hide", "",
"head", ""
};
};
};
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class NVG: Default
{
SkeletonName = "NVG_Skeleton";
Sections[] =
{
"head",
"hide"
};
class Animations
{
class rotate
{
type = "Rotation";
source = "user";
selection = "head";
axis = "mem_rotate";
minValue = "0";
maxValue = "1";
angle0 = "0";
angle1 = "1.5707964";
};
class hide
{
type = "Hide";
source = "user";
selection = "hide";
minValue = "0";
maxValue = "1";
hideValue = "0.01";
};
};
};
};
CfgSkeletons · NVG_Skeleton 2
| Bone | Parent |
|---|---|
| hide | — |
| head | — |
CfgModels · NVG 2
Textures 2
dz\characters\glasses\data\nvg_headstrap_co.paadz\weapons\attachments\optics\data\lensglass_ca.paa
Materials 3
dz\characters\glasses\data\nvg_headstrap.rvmatdz\data\data\penetration\plastic.rvmatdz\weapons\attachments\optics\data\lensglass_standard.rvmat