Overview
LODs
10
Vertices
1,484
Faces
1,387
Textures
1
Materials
1

CfgModels · human_meat — Sections

  • cs_raw

ODOL v54 · 66,690 bytes · Skeleton bones: 6 · Sections: 1

Level of Detail 10
1.000 493 verts 470 faces 1 tex
Resolution
1
Vertices
493
Faces
470
Height
0.0479

Named selections (1)

  • cs_raw

Textures

  • dz\gear\food\data\human_meat_raw_co.paa

Materials

  • dz\gear\food\data\human_meat_raw.rvmat
2.000 253 verts 233 faces 1 tex
Resolution
2
Vertices
253
Faces
233
Height
0.0470

Named selections (1)

  • cs_raw

Textures

  • dz\gear\food\data\human_meat_raw_co.paa

Materials

  • dz\gear\food\data\human_meat_raw.rvmat
3.000 135 verts 120 faces 1 tex
Resolution
3
Vertices
135
Faces
120
Height
0.0440

Named selections (1)

  • cs_raw

Textures

  • dz\gear\food\data\human_meat_raw_co.paa

Materials

  • dz\gear\food\data\human_meat_raw.rvmat
4.000 73 verts 58 faces 1 tex
Resolution
4
Vertices
73
Faces
58
Height
0.0399

Named selections (1)

  • cs_raw

Textures

  • dz\gear\food\data\human_meat_raw_co.paa

Materials

  • dz\gear\food\data\human_meat_raw.rvmat
View-Pilot 493 verts 470 faces 1 tex
Resolution
1100
Vertices
493
Faces
470
Height
0.0479

Named selections (1)

  • cs_raw

Textures

  • dz\gear\food\data\human_meat_raw_co.paa

Materials

  • dz\gear\food\data\human_meat_raw.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0468

Named selections (1)

  • component01
Memory 12 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
12
Height
0.2481
LandContact 1 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
1
Faces
0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0496

Named selections (2)

  • boundingbox_max
  • boundingbox_min
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0496

Named selections (2)

  • boundingbox_max
  • boundingbox_min
model.cfg
class CfgSkeletons
{
	class IngredientBase
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"cs_raw", "",
			"cs_rotten", "",
			"cs_baked", "",
			"cs_boiled", "",
			"cs_dried", "",
			"cs_burned", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class human_meat: Default
	{
		SkeletonName = "IngredientBase";
		Sections[] =
		{
			"cs_raw"
		};
		class Animations
		{
			class CS_Raw
			{
				type = "Hide";
				source = "user";
				selection = "cs_raw";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class CS_Rotten
			{
				type = "Hide";
				source = "user";
				selection = "cs_rotten";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class CS_Baked
			{
				type = "Hide";
				source = "user";
				selection = "cs_baked";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class CS_Boiled
			{
				type = "Hide";
				source = "user";
				selection = "cs_boiled";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class CS_Dried
			{
				type = "Hide";
				source = "user";
				selection = "cs_dried";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
			class CS_Burned
			{
				type = "Hide";
				source = "user";
				selection = "cs_burned";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · IngredientBase 6
BoneParent
cs_raw
cs_rotten
cs_baked
cs_boiled
cs_dried
cs_burned
CfgModels · human_meat 1
  • cs_raw
Textures 1
  • dz\gear\food\data\human_meat_raw_co.paa
Materials 1
  • dz\gear\food\data\human_meat_raw.rvmat