Overview
LODs
8
Vertices
873
Faces
591
Textures
1
Materials
1

CfgModels · improvised_fish_trap — Sections

  • placing
  • inventory
  • zbytek

ODOL v54 · 35,951 bytes · Skeleton bones: 1 · Sections: 3

Level of Detail 8
1.000 433 verts 309 faces 1 tex
Resolution
1
Vertices
433
Faces
309
Height
0.1634

Named selections (3)

  • inventory
  • placing
  • zbytek

Textures

  • dz\gear\drinks\data\loot_waterbottle_ca.paa

Materials

  • dz\gear\drinks\data\loot_waterbottle.rvmat
2.000 260 verts 169 faces 1 tex
Resolution
2
Vertices
260
Faces
169
Height
0.1632

Named selections (3)

  • inventory
  • placing
  • zbytek

Textures

  • dz\gear\drinks\data\loot_waterbottle_ca.paa

Materials

  • dz\gear\drinks\data\loot_waterbottle.rvmat
3.000 140 verts 75 faces 1 tex
Resolution
3
Vertices
140
Faces
75
Height
0.1621

Named selections (3)

  • inventory
  • placing
  • zbytek

Textures

  • dz\gear\drinks\data\loot_waterbottle_ca.paa

Materials

  • dz\gear\drinks\data\loot_waterbottle.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1660

Named selections (1)

  • component01
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.3099
LandContact 1 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
1
Faces
0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1660

Named selections (1)

  • component01
Fire Geometry 12 verts 20 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
12
Faces
20
Height
0.1633

Named selections (1)

  • component01
model.cfg
class CfgSkeletons
{
	class improvised_fish_trap_skeleton
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"zbytek", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class improvised_fish_trap: Default
	{
		SkeletonName = "improvised_fish_trap_skeleton";
		Sections[] =
		{
			"placing",
			"inventory",
			"zbytek"
		};
		class Animations
		{
		};
	};
};
CfgSkeletons · improvised_fish_trap_skeleton 1
BoneParent
zbytek
CfgModels · improvised_fish_trap 3
  • placing
  • inventory
  • zbytek
Textures 1
  • dz\gear\drinks\data\loot_waterbottle_ca.paa
Materials 1
  • dz\gear\drinks\data\loot_waterbottle.rvmat