Overview
- LODs
- 8
- Vertices
- 873
- Faces
- 591
- Textures
- 1
- Materials
- 1
CfgModels · improvised_fish_trap — Sections
Level of Detail 8
1.000 433 verts 309 faces 1 tex
Named selections (3)
Textures
dz\gear\drinks\data\loot_waterbottle_ca.paa
Materials
dz\gear\drinks\data\loot_waterbottle.rvmat
2.000 260 verts 169 faces 1 tex
Named selections (3)
Textures
dz\gear\drinks\data\loot_waterbottle_ca.paa
Materials
dz\gear\drinks\data\loot_waterbottle.rvmat
3.000 140 verts 75 faces 1 tex
Named selections (3)
Textures
dz\gear\drinks\data\loot_waterbottle_ca.paa
Materials
dz\gear\drinks\data\loot_waterbottle.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Memory 11 verts 6 faces 0 tex
Other named selections (5)
LandContact 1 verts 0 faces 0 tex
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 12 verts 20 faces 0 tex
Named selections (1)
model.cfg
class CfgSkeletons
{
class improvised_fish_trap_skeleton
{
IsDiscrete = 1;
SkeletonInherit = "";
SkeletonBones[] =
{
"zbytek", ""
};
};
};
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class improvised_fish_trap: Default
{
SkeletonName = "improvised_fish_trap_skeleton";
Sections[] =
{
"placing",
"inventory",
"zbytek"
};
class Animations
{
};
};
};
CfgSkeletons · improvised_fish_trap_skeleton 1
| Bone | Parent |
|---|---|
| zbytek | — |
CfgModels · improvised_fish_trap 3
Textures 1
dz\gear\drinks\data\loot_waterbottle_ca.paa
Materials 1
dz\gear\drinks\data\loot_waterbottle.rvmat