Overview
- LODs
- 8
- Vertices
- 2,319
- Faces
- 1,652
- Textures
- 1
- Materials
- 3
CfgModels · RemoteDetonator_Receiver — Sections
Level of Detail 8
1.000 946 verts 697 faces 1 tex
Named selections (1)
Textures
dz\gear\tools\data\remotedetonator_co.paa
Materials
dz\gear\tools\data\remotedetonator.rvmatdz\gear\tools\data\remotedetonator_led.rvmat
2.000 946 verts 697 faces 1 tex
Named selections (1)
Textures
dz\gear\tools\data\remotedetonator_co.paa
Materials
dz\gear\tools\data\remotedetonator.rvmatdz\gear\tools\data\remotedetonator_led.rvmat
3.000 106 verts 40 faces 1 tex
Named selections (1)
Textures
dz\gear\tools\data\remotedetonator_co.paa
Materials
dz\gear\tools\data\remotedetonator.rvmatdz\gear\tools\data\remotedetonator_led.rvmat
4.000 292 verts 182 faces 1 tex
Named selections (1)
Textures
dz\gear\tools\data\remotedetonator_co.paa
Materials
dz\gear\tools\data\remotedetonator.rvmatdz\gear\tools\data\remotedetonator_led.rvmat
Geometry 8 verts 12 faces 0 tex
Named selections (1)
Memory 5 verts 0 faces 0 tex
Other named selections (5)
View Geometry 8 verts 12 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 12 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgSkeletons
{
class RemoteReceiver_Skeleton
{
IsDiscrete = 1;
SkeletonInherit = "";
SkeletonBones[] =
{
};
};
};
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class RemoteDetonator_Receiver: Default
{
SkeletonName = "RemoteReceiver_Skeleton";
Sections[] =
{
"led"
};
};
};
CfgSkeletons · RemoteReceiver_Skeleton 0
No SkeletonBones in model.cfg.
CfgModels · RemoteDetonator_Receiver 1
Textures 1
dz\gear\tools\data\remotedetonator_co.paa
Materials 3
dz\data\data\penetration\plastic.rvmatdz\gear\tools\data\remotedetonator.rvmatdz\gear\tools\data\remotedetonator_led.rvmat