Overview
- LODs
- 7
- Vertices
- 246
- Faces
- 243
- Textures
- 1
- Materials
- 2
CfgModels · BeanieHat_ground — Sections
Level of Detail 7
1.000 109 verts 127 faces 1 tex
Named selections (2)
Textures
dz\characters\headgear\data\beaniehat_grey_co.paa
Materials
dz\characters\headgear\data\beaniehat.rvmat
2.000 67 verts 67 faces 1 tex
Named selections (2)
Textures
dz\characters\headgear\data\beaniehat_grey_co.paa
Materials
dz\characters\headgear\data\beaniehat.rvmat
3.000 35 verts 25 faces 1 tex
Named selections (2)
Textures
dz\characters\headgear\data\beaniehat_grey_co.paa
Materials
dz\characters\headgear\data\beaniehat.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (2)
Memory 11 verts 6 faces 0 tex
Other named selections (5)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 6 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class BeanieHat_ground: Default
{
Sections[] =
{
"camoground",
"zbytek"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · BeanieHat_ground 2
Textures 1
dz\characters\headgear\data\beaniehat_grey_co.paa
Materials 2
dz\characters\headgear\data\beaniehat.rvmatdz\data\data\penetration\cloth.rvmat