Overview
LODs
7
Vertices
246
Faces
243
Textures
1
Materials
2

CfgModels · BeanieHat_ground — Sections

  • camoground
  • zbytek

ODOL v54 · 15,706 bytes · Skeleton bones: 0 · Sections: 2

Level of Detail 7
1.000 109 verts 127 faces 1 tex
Resolution
1
Vertices
109
Faces
127
Height
0.2115

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\beaniehat_grey_co.paa

Materials

  • dz\characters\headgear\data\beaniehat.rvmat
2.000 67 verts 67 faces 1 tex
Resolution
2
Vertices
67
Faces
67
Height
0.2113

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\beaniehat_grey_co.paa

Materials

  • dz\characters\headgear\data\beaniehat.rvmat
3.000 35 verts 25 faces 1 tex
Resolution
3
Vertices
35
Faces
25
Height
0.2048

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\beaniehat_grey_co.paa

Materials

  • dz\characters\headgear\data\beaniehat.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2801

Named selections (2)

  • component01
  • mass
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2824
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2801

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.2801

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class BeanieHat_ground: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · BeanieHat_ground 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\headgear\data\beaniehat_grey_co.paa
Materials 2
  • dz\characters\headgear\data\beaniehat.rvmat
  • dz\data\data\penetration\cloth.rvmat