Overview
Leather Sheath
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
7,184
Faces
8,632
Textures
1
Materials
1
Proxies
1
Size (X × Y × Z)
0.082 × 0.323 × 0.198 m

CfgModels · knife_holster_g — Sections

  • camoground
  • zbytek

ODOL v54 · 280,870 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.082 m
size_y
0.323 m
size_z
0.198 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.200296789
geometrysphere
0.163742051
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
4
massreciprocal
0.25
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.035722613, -0.127894372, -0.190068617
bboxmaxposition
0.046706557, 0.194618702, 0.007801581
bboxminvisual
-0.035722613, -0.127894372, -0.190068617
bboxmaxvisual
0.046706557, 0.194618702, 0.007801581

Centers

boundingcenter
0, 0, 0
geometrycenter
0.002121557, 0.031056978, -0.01328114
centerofmass
0.002121557, 0.03105697, -0.013281142
aimingcenter
0.002121557, 0.031056978, -0.01328114

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 3,829 verts 4,833 faces 1 tex
Resolution
1
Vertices
3,829
Faces
4,833
Height
0.3140
Proxies
1

Proxies (1)

  • dz\weapons\melee\blade\combatknife

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\belts\data\knife_holster_brown_co.paa

Materials

  • dz\characters\belts\data\knife_holster.rvmat
2.000 2,220 verts 2,489 faces 1 tex
Resolution
2
Vertices
2,220
Faces
2,489
Height
0.3139
Proxies
1

Proxies (1)

  • dz\weapons\melee\blade\combatknife

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\belts\data\knife_holster_brown_co.paa

Materials

  • dz\characters\belts\data\knife_holster.rvmat
3.000 970 verts 1,195 faces 1 tex
Resolution
3
Vertices
970
Faces
1,195
Height
0.3136
Proxies
1

Proxies (1)

  • dz\weapons\melee\blade\combatknife

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\belts\data\knife_holster_brown_co.paa

Materials

  • dz\characters\belts\data\knife_holster.rvmat
4.000 113 verts 79 faces 1 tex
Resolution
4
Vertices
113
Faces
79
Height
0.3095
Proxies
1

Proxies (1)

  • dz\weapons\melee\blade\combatknife

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\belts\data\knife_holster_brown_co.paa

Materials

  • dz\characters\belts\data\knife_holster.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.3164

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.3188

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 16 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
0.3163

Named selections (2)

  • component01
  • component02
Fire Geometry 16 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
12
Height
0.3166

Named selections (2)

  • component01
  • component02
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class knife_holster_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · knife_holster_g 2
  • camoground
  • zbytek
Proxies 1
  • dz\weapons\melee\blade\combatknife
Textures 1
  • dz\characters\belts\data\knife_holster_brown_co.paa
Materials 1
  • dz\characters\belts\data\knife_holster.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\belts\knife_holster_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\belts\knife_holster_g.p3d — use the copy button in the page header to paste it elsewhere.