Overview
Tactical Belt
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
1,441
Faces
724
Textures
1
Materials
2
Proxies
6
Size (X × Y × Z)
0.405 × 0.809 × 0.308 m

CfgModels · mil_belt_g — Sections

  • camoground
  • zbytek

ODOL v54 · 51,376 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.405 m
size_y
0.809 m
size_z
0.308 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.459244728
geometrysphere
0.19378984
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
2.000000238
massreciprocal
0.49999994
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.094583549, -0.392341167, -0.169205189
bboxmaxposition
0.31001085, 0.416328341, 0.1387797
bboxminvisual
-0.094583549, -0.392341167, -0.169205189
bboxmaxvisual
0.31001085, 0.416328341, 0.1387797

Centers

boundingcenter
0, 0, 0
geometrycenter
0.119500004, 0.020500001, -0.031999998
centerofmass
0.119499996, 0.016199999, -0.031999994
aimingcenter
0.119500004, 0.020500001, -0.031999998

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 789 verts 412 faces 1 tex
Resolution
1
Vertices
789
Faces
412
Height
0.8087
Proxies
3

Proxies (3)

  • dz\characters\belts\proxies\belt_back_proxy
  • dz\characters\belts\proxies\belt_left_proxy
  • dz\characters\belts\proxies\belt_right_proxy

Named selections (2)

  • camoground
  • zbytek

Textures

  • #(argb,8,8,3)color(0.415686,0.556863,0.34902,1.0,co)

Materials

  • dz\characters\belts\data\mil_belt.rvmat
2.000 363 verts 161 faces 1 tex
Resolution
2
Vertices
363
Faces
161
Height
0.8087
Proxies
3

Proxies (3)

  • dz\characters\belts\proxies\belt_back_proxy
  • dz\characters\belts\proxies\belt_left_proxy
  • dz\characters\belts\proxies\belt_right_proxy

Named selections (2)

  • camoground
  • zbytek

Textures

  • #(argb,8,8,3)color(0.415686,0.556863,0.34902,1.0,co)

Materials

  • dz\characters\belts\data\mil_belt.rvmat
3.000 171 verts 83 faces 1 tex
Resolution
3
Vertices
171
Faces
83
Height
0.8087
Proxies
3

Proxies (3)

  • dz\characters\belts\proxies\belt_back_proxy
  • dz\characters\belts\proxies\belt_left_proxy
  • dz\characters\belts\proxies\belt_right_proxy

Named selections (2)

  • camoground
  • zbytek

Textures

  • #(argb,8,8,3)color(0.415686,0.556863,0.34902,1.0,co)

Materials

  • dz\characters\belts\data\mil_belt.rvmat
4.000 73 verts 41 faces 1 tex
Resolution
4
Vertices
73
Faces
41
Height
0.8087
Proxies
3

Proxies (3)

  • dz\characters\belts\proxies\belt_back_proxy
  • dz\characters\belts\proxies\belt_left_proxy
  • dz\characters\belts\proxies\belt_right_proxy

Named selections (2)

  • camoground
  • zbytek

Textures

  • #(argb,8,8,3)color(0.415686,0.556863,0.34902,1.0,co)

Materials

  • dz\characters\belts\data\mil_belt.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0430

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 0
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.3311

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0519

Named selections (1)

  • component01
Fire Geometry 17 verts 9 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
17
Faces
9
Height
0.8087
Proxies
3

Proxies (3)

  • dz\characters\belts\nylon_knifesheath
  • dz\characters\belts\nylon_toolholder
  • dz\characters\vests\plate_carrier_holster_g

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class mil_belt_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · mil_belt_g 2
  • camoground
  • zbytek
Proxies 6
  • dz\characters\belts\nylon_knifesheath
  • dz\characters\belts\nylon_toolholder
  • dz\characters\belts\proxies\belt_back_proxy
  • dz\characters\belts\proxies\belt_left_proxy
  • dz\characters\belts\proxies\belt_right_proxy
  • dz\characters\vests\plate_carrier_holster_g
Textures 1
  • #(argb,8,8,3)color(0.415686,0.556863,0.34902,1.0,co)
Materials 2
  • dz\characters\belts\data\mil_belt.rvmat
  • dz\data\data\penetration\cloth.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\belts\mil_belt_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\belts\mil_belt_g.p3d — use the copy button in the page header to paste it elsewhere.