Overview
Classic Glasses
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
1,716
Faces
866
Textures
2
Materials
3
Size (X × Y × Z)
0.185 × 0.583 × 0.239 m

CfgModels · glasses_thick_frame_g — Sections

  • camoground
  • zbytek

ODOL v54 · 61,483 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 38

Size

size_x
0.185 m
size_y
0.583 m
size_z
0.239 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.479051679
geometrysphere
0.114718691
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
0.009999999
massreciprocal
100.000015259
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.090738878, -0.147401512, -0.05349065
bboxmaxposition
0.094367474, 0.435259819, 0.185671821
bboxminvisual
-0.090738878, -0.147401512, -0.05349065
bboxmaxvisual
0.094367474, 0.435259819, 0.185671821

Centers

boundingcenter
0, 0, 0
geometrycenter
0.000034716, -0.060622651, -0.012549142
centerofmass
0.000034715, -0.060622659, -0.012549141
aimingcenter
0.000034716, -0.060622651, -0.012549142

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
landcontact
6
Level of Detail 9
0.000 734 verts 380 faces 2 tex
Resolution
0
Vertices
734
Faces
380
Height
0.1351

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\glasses\data\thickframeglasses_co.paa
  • dz\characters\masks\data\gasmask_glass_ca.paa

Materials

  • dz\characters\glasses\data\thickframeglasses.rvmat
  • dz\characters\masks\data\gasmask_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 460 verts 234 faces 2 tex
Resolution
1
Vertices
460
Faces
234
Height
0.1351

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\glasses\data\thickframeglasses_co.paa
  • dz\characters\masks\data\gasmask_glass_ca.paa

Materials

  • dz\characters\glasses\data\thickframeglasses.rvmat
  • dz\characters\masks\data\gasmask_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 278 verts 146 faces 2 tex
Resolution
2
Vertices
278
Faces
146
Height
0.1347

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\glasses\data\thickframeglasses_co.paa
  • dz\characters\masks\data\gasmask_glass_ca.paa

Materials

  • dz\characters\glasses\data\thickframeglasses.rvmat
  • dz\characters\masks\data\gasmask_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 208 verts 82 faces 1 tex
Resolution
3
Vertices
208
Faces
82
Height
0.1348

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\glasses\data\thickframeglasses_co.paa

Materials

  • dz\characters\glasses\data\thickframeglasses.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1410

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 160
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.5827
LandContact 1 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
1
Faces
0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1410

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1410

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class glasses_thick_frame_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · glasses_thick_frame_g 2
  • camoground
  • zbytek
Textures 2
  • dz\characters\glasses\data\thickframeglasses_co.paa
  • dz\characters\masks\data\gasmask_glass_ca.paa
Materials 3
  • dz\characters\glasses\data\thickframeglasses.rvmat
  • dz\characters\masks\data\gasmask_glass.rvmat
  • dz\data\data\penetration\plastic.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\glasses\glasses_thick_frame_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\glasses\glasses_thick_frame_g.p3d — use the copy button in the page header to paste it elsewhere.