Overview
Head Torch
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
986
Faces
540
Textures
2
Materials
4
Size (X × Y × Z)
0.197 × 0.445 × 0.182 m

CfgModels · HeadTorch_ground — Sections

  • camoground
  • zbytek
  • reflector
  • bulb
  • reflector_far

ODOL v54 · 36,262 bytes · Skeleton bones: 0 · Sections: 5

ODOL Flags 37

Size

size_x
0.197 m
size_y
0.445 m
size_z
0.182 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-12.54765892
boundingsphere
0.328370303
geometrysphere
0.094927207
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
0.149999991
massreciprocal
6.666666985
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.096773252, -0.1176209, -0.103801139
bboxmaxposition
0.099885978, 0.327657193, 0.078070641
bboxminvisual
-0.096773252, -0.1176209, -0.103801139
bboxmaxvisual
0.099885978, 0.327657193, 0.078070641

Centers

boundingcenter
0, 0, 0
geometrycenter
0.025497049, 0.000002801, -0.023348067
centerofmass
0.025497053, 0.000002803, -0.023348069
aimingcenter
0.025497049, 0.000002801, -0.023348067

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 542 verts 300 faces 2 tex
Resolution
1
Vertices
542
Faces
300
Height
0.2035

Named selections (4)

  • bulb
  • camoground
  • reflector
  • zbytek

Textures

  • dz\characters\headgear\data\headtorch_black_co.paa
  • dz\data\data\light_flare2_ca.paa

Materials

  • dz\characters\headgear\data\headtorch.rvmat
  • dz\data\data\default_flash_2pass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 302 verts 162 faces 2 tex
Resolution
2
Vertices
302
Faces
162
Height
0.2035

Named selections (4)

  • bulb
  • camoground
  • reflector_far
  • zbytek

Textures

  • dz\characters\headgear\data\headtorch_black_co.paa
  • dz\data\data\light_flare2_ca.paa

Materials

  • dz\characters\headgear\data\headtorch.rvmat
  • dz\data\data\default_flash_2pass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 107 verts 49 faces 2 tex
Resolution
3
Vertices
107
Faces
49
Height
0.2035

Named selections (4)

  • bulb
  • camoground
  • reflector_far
  • zbytek

Textures

  • dz\characters\headgear\data\headtorch_black_co.paa
  • dz\data\data\light_flare2_ca.paa

Materials

  • dz\data\data\default.rvmat
  • dz\data\data\default_flash_2pass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1073

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 7 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
7
Faces
0
Height
0.4132

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1515

Named selections (1)

  • component01
Fire Geometry 12 verts 17 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
12
Faces
17
Height
0.0658

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class HeadTorch_ground: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek",
			"reflector",
			"bulb",
			"reflector_far"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · HeadTorch_ground 5
  • camoground
  • zbytek
  • reflector
  • bulb
  • reflector_far
Textures 2
  • dz\characters\headgear\data\headtorch_black_co.paa
  • dz\data\data\light_flare2_ca.paa
Materials 4
  • dz\characters\headgear\data\headtorch.rvmat
  • dz\data\data\default.rvmat
  • dz\data\data\default_flash_2pass.rvmat
  • dz\data\data\penetration\plastic.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\headgear\headtorch_ground.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\headgear\HeadTorch_ground.p3d — use the copy button in the page header to paste it elsewhere.