Overview
Flight Helmet
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
1,562
Faces
1,559
Textures
2
Materials
4
Size (X × Y × Z)
1.147 × 1.185 × 0.826 m

CfgModels · HeloHelmet_ground — Sections

  • camoground
  • zbytek

ODOL v54 · 66,977 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
1.147 m
size_y
1.185 m
size_z
0.826 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.333157778
geometrysphere
0.242397845
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
0.400000036
massreciprocal
2.499999762
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.206271261, -0.94049859, -0.617390931
bboxmaxposition
0.940568566, 0.244817898, 0.208702058
bboxminvisual
-0.206271261, -0.94049859, -0.617390931
bboxmaxvisual
0.940568566, 0.244817898, 0.208702058

Centers

boundingcenter
0, 0, 0
geometrycenter
0.027772352, 0.011562854, 0.037005831
centerofmass
0.025853587, 0.015611889, 0.037005823
aimingcenter
0.027772352, 0.011562854, 0.037005831

ByteIndices

memory
5
geometry
4
geometryfire
6
geometryview
6
Level of Detail 7
1.000 793 verts 747 faces 2 tex
Resolution
1
Vertices
793
Faces
747
Height
0.2542

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\helohelmet_co.paa
  • dz\characters\headgear\data\helohelmetvisor_ca.paa

Materials

  • dz\characters\headgear\data\helohelmet.rvmat
  • dz\characters\headgear\data\helohelmetvisor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 465 verts 469 faces 2 tex
Resolution
2
Vertices
465
Faces
469
Height
0.2542

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\helohelmet_co.paa
  • dz\characters\headgear\data\helohelmetvisor_ca.paa

Materials

  • dz\characters\headgear\data\helohelmet.rvmat
  • dz\characters\headgear\data\helohelmetvisor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 200 verts 223 faces 2 tex
Resolution
4
Vertices
200
Faces
223
Height
0.2477

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\helohelmet_co.paa
  • dz\characters\headgear\data\helohelmetvisor_ca.paa

Materials

  • dz\characters\headgear\data\helohelmet.rvmat
  • dz\characters\headgear\data\helohelmetvisor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 55 verts 56 faces 1 tex
Resolution
5
Vertices
55
Faces
56
Height
0.2361

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\helohelmet_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2754

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 13 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
13
Faces
6
Height
1.1853

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 28 verts 52 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
28
Faces
52
Height
0.2416

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class HeloHelmet_ground: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · HeloHelmet_ground 2
  • camoground
  • zbytek
Textures 2
  • dz\characters\headgear\data\helohelmet_co.paa
  • dz\characters\headgear\data\helohelmetvisor_ca.paa
Materials 4
  • dz\characters\headgear\data\helohelmet.rvmat
  • dz\characters\headgear\data\helohelmetvisor.rvmat
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\plastic.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\headgear\helohelmet_ground.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\headgear\HeloHelmet_ground.p3d — use the copy button in the page header to paste it elsewhere.