Overview
Beret
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
596
Faces
528
Textures
2
Materials
2
Size (X × Y × Z)
0.742 × 0.536 × 0.143 m

CfgModels · MilitaryBeret_ChDKZ_g — Sections

  • camoground
  • zbytek

ODOL v54 · 32,733 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.742 m
size_y
0.536 m
size_z
0.143 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.779731333
geometrysphere
0.166865617
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
0.100000009
massreciprocal
9.999999046
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.661731124, -0.125074267, -0.008419946
bboxmaxposition
0.080539107, 0.410863549, 0.135000005
bboxminvisual
-0.661731124, -0.125074267, -0.008419946
bboxmaxvisual
0.080539107, 0.410863549, 0.135000005

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.073466286, 0.01295488, 0.036059428
centerofmass
-0.070820041, 0.017292174, 0.036059424
aimingcenter
-0.073466286, 0.01295488, 0.036059428

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 303 verts 262 faces 2 tex
Resolution
1
Vertices
303
Faces
262
Height
0.2255

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\beretbadges_co.paa
  • dz\characters\headgear\data\militaryberet_black_co.paa

Materials

  • dz\characters\headgear\data\beretbadges.rvmat
  • dz\characters\headgear\data\militaryberet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 140 verts 131 faces 2 tex
Resolution
2
Vertices
140
Faces
131
Height
0.2262

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\beretbadges_co.paa
  • dz\characters\headgear\data\militaryberet_black_co.paa

Materials

  • dz\characters\headgear\data\beretbadges.rvmat
  • dz\characters\headgear\data\militaryberet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 81 verts 74 faces 2 tex
Resolution
3
Vertices
81
Faces
74
Height
0.2261

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\beretbadges_co.paa
  • dz\characters\headgear\data\militaryberet_black_co.paa

Materials

  • dz\characters\headgear\data\beretbadges.rvmat
  • dz\characters\headgear\data\militaryberet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 43 verts 43 faces 1 tex
Resolution
4
Vertices
43
Faces
43
Height
0.2261

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\militaryberet_black_co.paa

Materials

  • dz\characters\headgear\data\militaryberet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2262

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 90
Memory 5 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
5
Faces
0
Height
0.5234

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2700

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.2700

Named selections (1)

  • component01
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class MilitaryBeret_ChDKZ_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · MilitaryBeret_ChDKZ_g 2
  • camoground
  • zbytek
Textures 2
  • dz\characters\headgear\data\beretbadges_co.paa
  • dz\characters\headgear\data\militaryberet_black_co.paa
Materials 2
  • dz\characters\headgear\data\beretbadges.rvmat
  • dz\characters\headgear\data\militaryberet.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\headgear\militaryberet_chdkz_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\headgear\MilitaryBeret_ChDKZ_g.p3d — use the copy button in the page header to paste it elsewhere.