Overview
Motorbike Helmet
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
866
Faces
1,002
Textures
2
Materials
3
Size (X × Y × Z)
0.976 × 0.270 × 0.353 m

CfgModels · MotoHelmet_ground — Sections

  • camoground
  • zbytek
  • camo1

ODOL v54 · 42,863 bytes · Skeleton bones: 0 · Sections: 3

ODOL Flags 37

Size

size_x
0.976 m
size_y
0.270 m
size_z
0.353 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.845764279
geometrysphere
0.256992579
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.136693209, -0.012416608, -0.153104618
bboxmaxposition
0.839518189, 0.257522583, 0.200342
bboxminvisual
-0.136693209, -0.012416608, -0.153104618
bboxmaxvisual
0.839518189, 0.257522583, 0.200342

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.00248839, 0.124335371, 0.025234342
centerofmass
-0.00293706, 0.124335364, 0.016559362
aimingcenter
-0.00248839, 0.124335371, 0.025234342

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 443 verts 544 faces 2 tex
Resolution
1
Vertices
443
Faces
544
Height
0.2478

Named selections (3)

  • camo1
  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\motohelmet_red_co.paa
  • dz\characters\headgear\data\motohelmetvisor_ca.paa

Materials

  • dz\characters\headgear\data\motohelmet.rvmat
  • dz\characters\headgear\data\motohelmetvisor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 270 verts 296 faces 2 tex
Resolution
2
Vertices
270
Faces
296
Height
0.2478

Named selections (3)

  • camo1
  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\motohelmet_red_co.paa
  • dz\characters\headgear\data\motohelmetvisor_ca.paa

Materials

  • dz\characters\headgear\data\motohelmet.rvmat
  • dz\characters\headgear\data\motohelmetvisor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 96 verts 100 faces 2 tex
Resolution
3
Vertices
96
Faces
100
Height
0.2414

Named selections (3)

  • camo1
  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\motohelmet_red_co.paa
  • dz\characters\headgear\data\motohelmetvisor_ca.paa

Materials

  • dz\characters\headgear\data\motohelmet.rvmat
  • dz\characters\headgear\data\motohelmetvisor.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2636

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2699

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2269

Named selections (1)

  • component01
Fire Geometry 30 verts 44 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
30
Faces
44
Height
0.2503

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\rubberplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class MotoHelmet_ground: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek",
			"camo1"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · MotoHelmet_ground 3
  • camoground
  • zbytek
  • camo1
Textures 2
  • dz\characters\headgear\data\motohelmet_red_co.paa
  • dz\characters\headgear\data\motohelmetvisor_ca.paa
Materials 3
  • dz\characters\headgear\data\motohelmet.rvmat
  • dz\characters\headgear\data\motohelmetvisor.rvmat
  • dz\data\data\penetration\rubberplate.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\headgear\motohelmet_ground.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\headgear\MotoHelmet_ground.p3d — use the copy button in the page header to paste it elsewhere.