Overview
Enduro Helmet
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
3,397
Faces
3,095
Textures
1
Materials
2
Proxies
2
Size (X × Y × Z)
0.348 × 0.573 × 0.621 m

CfgModels · MxHelmet_g — Sections

  • camoground
  • zbytek

ODOL v54 · 125,980 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.348 m
size_y
0.573 m
size_z
0.621 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.4572725
geometrysphere
0.21700193
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
0.800000072
massreciprocal
1.249999881
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.159532756, -0.133782819, -0.340924263
bboxmaxposition
0.188619599, 0.438834548, 0.27996859
bboxminvisual
-0.159532756, -0.133782819, -0.340924263
bboxmaxvisual
0.188619599, 0.438834548, 0.27996859

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.0213622, 0.044174224, 0.084783904
centerofmass
-0.023537973, 0.044174217, 0.08191406
aimingcenter
-0.0213622, 0.044174224, 0.084783904

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
0.000 1,962 verts 2,255 faces 1 tex
Resolution
0
Vertices
1,962
Faces
2,255
Height
0.5726
Proxies
2

Proxies (2)

  • dz\characters\headgear\mxhelmet_mouthguard
  • dz\characters\headgear\mxhelmet_visor

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\mxhelmet_red_co.paa

Materials

  • dz\characters\headgear\data\mxhelmet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 777 verts 431 faces 1 tex
Resolution
1
Vertices
777
Faces
431
Height
0.5726
Proxies
2

Proxies (2)

  • dz\characters\headgear\mxhelmet_mouthguard
  • dz\characters\headgear\mxhelmet_visor

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\mxhelmet_red_co.paa

Materials

  • dz\characters\headgear\data\mxhelmet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 479 verts 268 faces 1 tex
Resolution
2
Vertices
479
Faces
268
Height
0.5723
Proxies
2

Proxies (2)

  • dz\characters\headgear\mxhelmet_mouthguard
  • dz\characters\headgear\mxhelmet_visor

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\mxhelmet_red_co.paa

Materials

  • dz\characters\headgear\data\mxhelmet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 124 verts 65 faces 1 tex
Resolution
3
Vertices
124
Faces
65
Height
0.5104
Proxies
2

Proxies (2)

  • dz\characters\headgear\mxhelmet_mouthguard
  • dz\characters\headgear\mxhelmet_visor

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\headgear\data\mxhelmet_red_co.paa

Materials

  • dz\characters\headgear\data\mxhelmet.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2480

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2294

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 18 verts 32 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
18
Faces
32
Height
0.2699

Named selections (1)

  • component01
Fire Geometry 18 verts 32 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
18
Faces
32
Height
0.2598

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class MxHelmet_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · MxHelmet_g 2
  • camoground
  • zbytek
Proxies 2
  • dz\characters\headgear\mxhelmet_mouthguard
  • dz\characters\headgear\mxhelmet_visor
Textures 1
  • dz\characters\headgear\data\mxhelmet_red_co.paa
Materials 2
  • dz\characters\headgear\data\mxhelmet.rvmat
  • dz\data\data\penetration\plastic.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\headgear\mxhelmet_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\headgear\MxHelmet_g.p3d — use the copy button in the page header to paste it elsewhere.