Overview
- LODs
- 8
- Vertices
- 1,430
- Faces
- 1,381
- Textures
- 1
- Materials
- 2
- Size (X × Y × Z)
- 0.496 × 0.837 × 0.231 m
CfgModels · WitchHat_g — Sections
ODOL Flags 37
Size
Flags
Model
Mass
Map
Bounds
Centers
ByteIndices
Level of Detail 8
1.000 779 verts 804 faces 1 tex
Named selections (2)
Textures
dz\characters\headgear\data\witchhat_co.paa
Materials
dz\characters\headgear\data\witchhat.rvmat
Named properties (1)
| Name | Value |
|---|---|
| lodnoshadow | 1 |
2.000 389 verts 367 faces 1 tex
Named selections (2)
Textures
dz\characters\headgear\data\witchhat_co.paa
Materials
dz\characters\headgear\data\witchhat.rvmat
3.000 175 verts 139 faces 1 tex
Named selections (2)
Textures
dz\characters\headgear\data\witchhat_co.paa
Materials
dz\characters\headgear\data\witchhat.rvmat
4.000 38 verts 21 faces 1 tex
Named selections (2)
Textures
dz\characters\headgear\data\witchhat_co.paa
Materials
dz\characters\headgear\data\witchhat.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Named properties (2)
| Name | Value |
|---|---|
| autocenter | 0 |
| invviewcameraroll | 270 |
Memory 11 verts 6 faces 0 tex
Other named selections (5)
Named properties (1)
| Name | Value |
|---|---|
| lodnoshadow | 1 |
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 22 verts 32 faces 0 tex
Named selections (3)
Materials
dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class WitchHat_g: Default
{
Sections[] =
{
"zbytek",
"camoground"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · WitchHat_g 2
Textures 1
dz\characters\headgear\data\witchhat_co.paa
Materials 2
dz\characters\headgear\data\witchhat.rvmatdz\data\data\penetration\cloth.rvmat