Overview
Ski Mask
Preview courtesy of Sam's Object Finder
LODs
10
Vertices
1,712
Faces
3,104
Textures
1
Materials
2
Size (X × Y × Z)
0.400 × 0.294 × 0.577 m

CfgModels · Balaclava_g — Sections

  • camoground
  • zbytek

ODOL v54 · 96,881 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 38

Size

size_x
0.400 m
size_y
0.294 m
size_z
0.577 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.515629292
geometrysphere
0.208736211
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
0.5
massreciprocal
2
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.329332769, -0.155793056, -0.496795774
bboxmaxposition
0.070238225, 0.13803035, 0.080662318
bboxminvisual
-0.329332769, -0.155793056, -0.496795774
bboxmaxvisual
0.070238225, 0.13803035, 0.080662318

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.114441752, -0.005088538, 0.01512666
centerofmass
-0.114441752, -0.005088538, 0.01512666
aimingcenter
-0.114441752, -0.005088538, 0.01512666

ByteIndices

memory
6
geometry
5
geometryfire
9
geometryview
8
landcontact
7
Level of Detail 10
1.000 838 verts 1,588 faces 1 tex
Resolution
1
Vertices
838
Faces
1,588
Height
0.2352

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\balaclava_green_co.paa

Materials

  • dz\characters\masks\data\balaclava.rvmat
2.000 426 verts 792 faces 1 tex
Resolution
2
Vertices
426
Faces
792
Height
0.2355

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\balaclava_green_co.paa

Materials

  • dz\characters\masks\data\balaclava.rvmat
3.000 222 verts 394 faces 1 tex
Resolution
3
Vertices
222
Faces
394
Height
0.2363

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\balaclava_green_co.paa

Materials

  • dz\characters\masks\data\balaclava.rvmat
4.000 117 verts 194 faces 1 tex
Resolution
4
Vertices
117
Faces
194
Height
0.2333

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\balaclava_green_co.paa

Materials

  • dz\characters\masks\data\balaclava.rvmat
5.000 63 verts 94 faces 1 tex
Resolution
5
Vertices
63
Faces
94
Height
0.2281

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\balaclava_green_co.paa

Materials

  • dz\characters\masks\data\balaclava.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.2269

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 90
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2670

Named properties (1)

Name Value
lodnoshadow 1
LandContact 11 verts 6 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
11
Faces
6
Height
0.2670

Named selections (5)

  • boundingbox_max
  • boundingbox_min
  • ce_center
  • ce_radius
  • invview

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2938

Named selections (1)

  • component01
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.2269

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\cloth.rvmat

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Balaclava_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Balaclava_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\masks\data\balaclava_green_co.paa
Materials 2
  • dz\characters\masks\data\balaclava.rvmat
  • dz\data\data\penetration\cloth.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\masks\balaclava_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\masks\Balaclava_g.p3d — use the copy button in the page header to paste it elsewhere.