Overview
Chains Mask
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
4,152
Faces
6,266
Textures
2
Materials
3
Size (X × Y × Z)
0.405 × 0.240 × 0.369 m

CfgModels · ChainsMask_g — Sections

  • inside
  • zbytek
  • camomale
  • camoground

ODOL v54 · 210,159 bytes · Skeleton bones: 0 · Sections: 4

ODOL Flags 37

Size

size_x
0.405 m
size_y
0.240 m
size_z
0.369 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.257102937
geometrysphere
0.202185303
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
1.000000238
massreciprocal
0.999999762
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.199982926, -0.022796428, -0.15303804
bboxmaxposition
0.20547688, 0.217137113, 0.215541705
bboxminvisual
-0.199982926, -0.022796428, -0.15303804
bboxmaxvisual
0.20547688, 0.217137113, 0.215541705

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.035673346, 0.069024786, 0.033547748
centerofmass
-0.011246312, 0.081646226, 0.01762074
aimingcenter
-0.035673346, 0.069024786, 0.033547748

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,751 verts 2,619 faces 2 tex
Resolution
1
Vertices
1,751
Faces
2,619
Height
0.1660

Named selections (3)

  • camomale
  • inside
  • zbytek

Textures

  • dz\characters\masks\data\chainsmask_co.paa
  • dz\characters\masks\data\mask_inside_co.paa

Materials

  • dz\characters\masks\data\chainsmask.rvmat
  • dz\characters\masks\data\mask_inside.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,166 verts 1,772 faces 2 tex
Resolution
2
Vertices
1,166
Faces
1,772
Height
0.1657

Named selections (3)

  • camoground
  • inside
  • zbytek

Textures

  • dz\characters\masks\data\chainsmask_co.paa
  • dz\characters\masks\data\mask_inside_co.paa

Materials

  • dz\characters\masks\data\chainsmask.rvmat
  • dz\characters\masks\data\mask_inside.rvmat
3.000 749 verts 1,149 faces 2 tex
Resolution
3
Vertices
749
Faces
1,149
Height
0.1693

Named selections (3)

  • camoground
  • inside
  • zbytek

Textures

  • dz\characters\masks\data\chainsmask_co.paa
  • dz\characters\masks\data\mask_inside_co.paa

Materials

  • dz\characters\masks\data\chainsmask.rvmat
  • dz\characters\masks\data\mask_inside.rvmat
4.000 391 verts 572 faces 2 tex
Resolution
4
Vertices
391
Faces
572
Height
0.1661

Named selections (3)

  • camoground
  • inside
  • zbytek

Textures

  • dz\characters\masks\data\chainsmask_co.paa
  • dz\characters\masks\data\mask_inside_co.paa

Materials

  • dz\characters\masks\data\chainsmask.rvmat
  • dz\characters\masks\data\mask_inside.rvmat
Geometry 38 verts 65 faces 0 tex
Resolution
9999999827968
Vertices
38
Faces
65
Height
0.1836

Named selections (2)

  • component01
  • component02

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 225
Memory 11 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
12
Height
0.2222

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.1662

Named selections (1)

  • component01
Fire Geometry 38 verts 65 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
38
Faces
65
Height
0.1836

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\mattress.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class ChainsMask_g: Default
	{
		Sections[] =
		{
			"inside",
			"zbytek",
			"camomale",
			"camoground"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · ChainsMask_g 4
  • inside
  • zbytek
  • camomale
  • camoground
Textures 2
  • dz\characters\masks\data\chainsmask_co.paa
  • dz\characters\masks\data\mask_inside_co.paa
Materials 3
  • dz\characters\masks\data\chainsmask.rvmat
  • dz\characters\masks\data\mask_inside.rvmat
  • dz\data\data\penetration\mattress.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\masks\chainsmask_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\masks\ChainsMask_g.p3d — use the copy button in the page header to paste it elsewhere.