Overview
Crooked Nose
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
1,920
Faces
3,078
Textures
1
Materials
2
Size (X × Y × Z)
0.198 × 0.251 × 0.210 m

CfgModels · CrookedNose_g — Sections

  • zbytek
  • camoground

ODOL v54 · 95,669 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.198 m
size_y
0.251 m
size_z
0.210 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.206309497
geometrysphere
0.144514367
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
0.5
massreciprocal
2
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.097023837, -0.147433758, -0.00497438
bboxmaxposition
0.101247057, 0.103794172, 0.205478683
bboxminvisual
-0.097023837, -0.147433758, -0.00497438
bboxmaxvisual
0.101247057, 0.103794172, 0.205478683

Centers

boundingcenter
0, 0, 0
geometrycenter
0.004205916, -0.042904586, 0.036343727
centerofmass
0.004205916, -0.042904586, 0.036343727
aimingcenter
0.004205916, -0.042904586, 0.036343727

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 930 verts 1,602 faces 1 tex
Resolution
1
Vertices
930
Faces
1,602
Height
0.1944

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\crookednose_co.paa

Materials

  • dz\characters\masks\data\crookednose.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 531 verts 804 faces 1 tex
Resolution
2
Vertices
531
Faces
804
Height
0.1944

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\crookednose_co.paa

Materials

  • dz\characters\masks\data\crookednose.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 270 verts 402 faces 1 tex
Resolution
3
Vertices
270
Faces
402
Height
0.1943

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\crookednose_co.paa

Materials

  • dz\characters\masks\data\crookednose.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 115 verts 188 faces 1 tex
Resolution
4
Vertices
115
Faces
188
Height
0.0883

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\crookednose_co.paa

Materials

  • dz\characters\masks\data\crookednose.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 42 verts 52 faces 1 tex
Resolution
5
Vertices
42
Faces
52
Height
0.0884

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\crookednose_co.paa

Materials

  • dz\characters\masks\data\crookednose.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.2091

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 90
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2209

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2154

Named selections (1)

  • component01
Fire Geometry 5 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
5
Faces
6
Height
0.1144

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class CrookedNose_g: Default
	{
		Sections[] =
		{
			"zbytek",
			"camoground"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · CrookedNose_g 2
  • zbytek
  • camoground
Textures 1
  • dz\characters\masks\data\crookednose_co.paa
Materials 2
  • dz\characters\masks\data\crookednose.rvmat
  • dz\data\data\penetration\plastic.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\masks\crookednose_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\masks\CrookedNose_g.p3d — use the copy button in the page header to paste it elsewhere.