Overview
Improvised Face Wrapping
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
2,003
Faces
3,308
Textures
1
Materials
2
Size (X × Y × Z)
0.191 × 0.468 × 0.236 m

CfgModels · FaceCover_Improvised_g — Sections

  • camoground
  • zbytek

ODOL v54 · 98,209 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 38

Size

size_x
0.191 m
size_y
0.468 m
size_z
0.236 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.465918571
geometrysphere
0.144483238
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.093804158, -0.002751041, -0.135153517
bboxmaxposition
0.096885741, 0.464899302, 0.10120035
bboxminvisual
-0.093804158, -0.002751041, -0.135153517
bboxmaxvisual
0.096885741, 0.464899302, 0.10120035

Centers

boundingcenter
0, 0, 0
geometrycenter
0.00312081, 0.024906909, -0.016384259
centerofmass
0, 0, 0
aimingcenter
0.00312081, 0.024906909, -0.016384259

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
landcontact
6
Level of Detail 9
1.000 1,102 verts 1,924 faces 1 tex
Resolution
1
Vertices
1,102
Faces
1,924
Height
0.0581

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\facecover_improvised_co.paa

Materials

  • dz\characters\masks\data\facecover_improvised.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 528 verts 864 faces 1 tex
Resolution
2
Vertices
528
Faces
864
Height
0.0584

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\facecover_improvised_co.paa

Materials

  • dz\characters\masks\data\facecover_improvised.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 255 verts 382 faces 1 tex
Resolution
3
Vertices
255
Faces
382
Height
0.0584

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\facecover_improvised_co.paa

Materials

  • dz\characters\masks\data\facecover_improvised.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 72 verts 90 faces 1 tex
Resolution
4
Vertices
72
Faces
90
Height
0.0572

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\facecover_improvised_co.paa

Materials

  • dz\characters\masks\data\facecover_improvised.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0476

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.4677

Named properties (1)

Name Value
lodnoshadow 1
LandContact 11 verts 6 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
11
Faces
6
Height
0.4677

Named selections (5)

  • boundingbox_max
  • boundingbox_min
  • ce_center
  • ce_radius
  • invview

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.0476

Named selections (1)

  • component01
Fire Geometry 8 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.0476

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class FaceCover_Improvised_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · FaceCover_Improvised_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\masks\data\facecover_improvised_co.paa
Materials 2
  • dz\characters\masks\data\facecover_improvised.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\masks\facecover_improvised_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\masks\FaceCover_Improvised_g.p3d — use the copy button in the page header to paste it elsewhere.