Overview
Combat Gas Mask
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
5,154
Faces
3,937
Textures
2
Materials
3
Size (X × Y × Z)
0.616 × 0.626 × 0.265 m

CfgModels · GasMask_g — Sections

  • zbytek
  • camoground

ODOL v54 · 186,524 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.616 m
size_y
0.626 m
size_z
0.265 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.693632066
geometrysphere
0.221325561
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
0.5
massreciprocal
2
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.153184935, -0.111626774, -0.154974863
bboxmaxposition
0.462834239, 0.514807522, 0.110425502
bboxminvisual
-0.153184935, -0.111626774, -0.154974863
bboxmaxvisual
0.462834239, 0.514807522, 0.110425502

Centers

boundingcenter
0, 0, 0
geometrycenter
0.044279873, 0.099631891, -0.034290329
centerofmass
0.044279873, 0.099631891, -0.034290329
aimingcenter
0.044279873, 0.099631891, -0.034290329

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 2,371 verts 1,437 faces 2 tex
Resolution
0
Vertices
2,371
Faces
1,437
Height
0.2315

Named selections (1)

  • zbytek

Textures

  • dz\characters\masks\data\gasmask_co.paa
  • dz\characters\masks\data\gasmask_glass_ca.paa

Materials

  • dz\characters\masks\data\gasmask.rvmat
  • dz\characters\masks\data\gasmask_glass.rvmat
1.000 1,394 verts 1,325 faces 2 tex
Resolution
1
Vertices
1,394
Faces
1,325
Height
0.2311

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\gasmask_co.paa
  • dz\characters\masks\data\gasmask_glass_ca.paa

Materials

  • dz\characters\masks\data\gasmask.rvmat
  • dz\characters\masks\data\gasmask_glass.rvmat
2.000 795 verts 660 faces 2 tex
Resolution
2
Vertices
795
Faces
660
Height
0.2311

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\gasmask_co.paa
  • dz\characters\masks\data\gasmask_glass_ca.paa

Materials

  • dz\characters\masks\data\gasmask.rvmat
  • dz\characters\masks\data\gasmask_glass.rvmat
3.000 418 verts 323 faces 2 tex
Resolution
3
Vertices
418
Faces
323
Height
0.2241

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\gasmask_co.paa
  • dz\characters\masks\data\gasmask_glass_ca.paa

Materials

  • dz\characters\masks\data\gasmask.rvmat
  • dz\characters\masks\data\gasmask_glass.rvmat
4.000 99 verts 86 faces 1 tex
Resolution
4
Vertices
99
Faces
86
Height
0.1979

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\gasmask_co.paa

Materials

  • dz\characters\masks\data\gasmask.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.2061

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.6264

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 29 verts 44 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
29
Faces
44
Height
0.2034

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
Fire Geometry 29 verts 44 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
29
Faces
44
Height
0.2034

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\plastic.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class GasMask_g: Default
	{
		Sections[] =
		{
			"zbytek",
			"camoground"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · GasMask_g 2
  • zbytek
  • camoground
Textures 2
  • dz\characters\masks\data\gasmask_co.paa
  • dz\characters\masks\data\gasmask_glass_ca.paa
Materials 3
  • dz\characters\masks\data\gasmask.rvmat
  • dz\characters\masks\data\gasmask_glass.rvmat
  • dz\data\data\penetration\plastic.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\masks\gasmask_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\masks\GasMask_g.p3d — use the copy button in the page header to paste it elsewhere.