Overview
Santa Beard
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
13,372
Faces
9,994
Textures
1
Materials
1
Size (X × Y × Z)
0.348 × 0.237 × 0.344 m

CfgModels · SantasBeard_g — Sections

  • zbytek
  • camoground

ODOL v54 · 488,018 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.348 m
size_y
0.237 m
size_z
0.344 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.270223141
geometrysphere
0.131675631
sbsource
Visual
shadowoffset
minshadow
4

Mass

mass
0.150000006
massreciprocal
6.666666508
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.163640559, -0.010425, -0.181967631
bboxmaxposition
0.184460416, 0.226191252, 0.162167057
bboxminvisual
-0.163640559, -0.010425, -0.181967631
bboxmaxvisual
0.184460416, 0.226191252, 0.162167057

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0.047358353, -0.015182152
centerofmass
0, 0.047358353, -0.002846912
aimingcenter
0, 0.047358353, -0.015182152

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 7,026 verts 5,300 faces 1 tex
Resolution
1
Vertices
7,026
Faces
5,300
Height
0.1063

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\santasbeard_co.paa

Materials

  • dz\characters\masks\data\santasbeard.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 3,511 verts 2,577 faces 1 tex
Resolution
2
Vertices
3,511
Faces
2,577
Height
0.1063

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\santasbeard_co.paa

Materials

  • dz\characters\masks\data\santasbeard.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,878 verts 1,185 faces 1 tex
Resolution
3
Vertices
1,878
Faces
1,185
Height
0.1045

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\santasbeard_co.paa

Materials

  • dz\characters\masks\data\santasbeard.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 514 verts 444 faces 1 tex
Resolution
4
Vertices
514
Faces
444
Height
0.0899

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\santasbeard_co.paa

Materials

  • dz\characters\masks\data\santasbeard.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 0 verts 0 faces 0 tex
Resolution
5
Vertices
0
Faces
0
Geometry 10 verts 16 faces 0 tex
Resolution
9999999827968
Vertices
10
Faces
16
Height
0.0947

Named selections (1)

  • component_01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
12
Height
0.2300

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 10 verts 16 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
10
Faces
16
Height
0.0947

Named selections (1)

  • component_01
Fire Geometry 412 verts 444 faces 1 tex
Resolution
6.9999999760466E+15
Vertices
412
Faces
444
Height
0.0899

Named selections (1)

  • component01

Textures

  • dz\characters\masks\data\santasbeard_co.paa

Materials

  • dz\characters\masks\data\santasbeard.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class SantasBeard_g: Default
	{
		Sections[] =
		{
			"zbytek",
			"camoground"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · SantasBeard_g 2
  • zbytek
  • camoground
Textures 1
  • dz\characters\masks\data\santasbeard_co.paa
Materials 1
  • dz\characters\masks\data\santasbeard.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\masks\santasbeard_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\masks\SantasBeard_g.p3d — use the copy button in the page header to paste it elsewhere.