Overview
Welding Mask
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
6,877
Faces
4,371
Textures
2
Materials
3
Size (X × Y × Z)
0.648 × 0.383 × 1.121 m

CfgModels · Welding_Mask_g — Sections

  • camoground
  • zbytek

ODOL v54 · 220,516 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 38

Size

size_x
0.648 m
size_y
0.383 m
size_z
1.121 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.003347874
geometrysphere
0.26573211
sbsource
Visual
shadowoffset
minshadow
11

Mass

mass
0.5
massreciprocal
2
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.433701575, -0.16639635, -0.899434209
bboxmaxposition
0.214727476, 0.216404945, 0.221244141
bboxminvisual
-0.433701575, -0.16639635, -0.899434209
bboxmaxvisual
0.214727476, 0.216404945, 0.221244141

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.012285993, 0.075492717, 0.003213637
centerofmass
-0.012285996, 0.075492725, 0.003213637
aimingcenter
-0.012285993, 0.075492717, 0.003213637

ByteIndices

memory
7
geometry
6
geometryfire
10
geometryview
9
landcontact
8
Level of Detail 11
1.000 2,747 verts 1,788 faces 2 tex
Resolution
1
Vertices
2,747
Faces
1,788
Height
0.2158

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\welding_mask_ca.paa
  • dz\characters\masks\data\welding_mask_co.paa

Materials

  • dz\characters\masks\data\welding_mask.rvmat
  • dz\characters\masks\data\welding_mask_2.rvmat
2.000 2,295 verts 1,416 faces 2 tex
Resolution
2
Vertices
2,295
Faces
1,416
Height
0.2158

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\welding_mask_ca.paa
  • dz\characters\masks\data\welding_mask_co.paa

Materials

  • dz\characters\masks\data\welding_mask.rvmat
  • dz\characters\masks\data\welding_mask_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,179 verts 668 faces 2 tex
Resolution
3
Vertices
1,179
Faces
668
Height
0.2158

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\welding_mask_ca.paa
  • dz\characters\masks\data\welding_mask_co.paa

Materials

  • dz\characters\masks\data\welding_mask.rvmat
  • dz\characters\masks\data\welding_mask_2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 322 verts 227 faces 1 tex
Resolution
4
Vertices
322
Faces
227
Height
0.2020

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\welding_mask_co.paa

Materials

  • dz\characters\masks\data\welding_mask.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 152 verts 124 faces 1 tex
Resolution
5
Vertices
152
Faces
124
Height
0.2016

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\welding_mask_co.paa

Materials

  • dz\characters\masks\data\welding_mask.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 114 verts 42 faces 1 tex
Resolution
6
Vertices
114
Faces
42
Height
0.1948

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\masks\data\welding_mask_co.paa

Materials

  • dz\characters\masks\data\welding_mask.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.2147

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 80
Memory 11 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
12
Height
0.2684

Named properties (1)

Name Value
lodnoshadow 1
LandContact 1 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
1
Faces
0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.3719

Named selections (1)

  • component01
Fire Geometry 40 verts 76 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
40
Faces
76
Height
0.2051

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Welding_Mask_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Welding_Mask_g 2
  • camoground
  • zbytek
Textures 2
  • dz\characters\masks\data\welding_mask_ca.paa
  • dz\characters\masks\data\welding_mask_co.paa
Materials 3
  • dz\characters\masks\data\welding_mask.rvmat
  • dz\characters\masks\data\welding_mask_2.rvmat
  • dz\data\data\penetration\iron.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\masks\welding_mask_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\masks\Welding_Mask_g.p3d — use the copy button in the page header to paste it elsewhere.