Overview
LODs
8
Vertices
2,961
Faces
3,034
Textures
1
Materials
1
Size (X × Y × Z)
0.478 × 1.069 × 0.303 m

CfgModels · cargoPants_f — Sections

  • camofemale
  • injury_legs
  • zbytek

ODOL v54 · 187,662 bytes · Skeleton bones: 159 · Sections: 3

ODOL Flags 37

Size

size_x
0.478 m
size_y
1.069 m
size_z
0.303 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.076678157
geometrysphere
0
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.242552012, 0, -0.129292011
bboxmaxposition
0.235524014, 1.068846703, 0.174084008
bboxminvisual
-0.242552012, 0, -0.129292011
bboxmaxvisual
0.235524014, 1.068846703, 0.174084008

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

geometry
6
geometryfire
6
geometryview
6
landcontact
7
Level of Detail 8
1.000 995 verts 1,017 faces 1 tex
Resolution
1
Vertices
995
Faces
1,017
Height
1.0220

Named selections (20)

  • camofemale
  • injury_legs
  • leftfoot
  • lefthipextra
  • leftkneeextra
  • leftleg
  • leftlegroll
  • leftupleg
  • leftuplegroll
  • pelvis
  • rightfoot
  • righthipextra
  • rightkneeextra
  • rightleg
  • rightlegroll
  • rightupleg
  • rightuplegroll
  • spine
  • spine1
  • zbytek

Textures

  • dz\characters\pants\data\cargopants_beige_co.paa

Materials

  • dz\characters\pants\data\cargopants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 486 verts 530 faces 1 tex
Resolution
2
Vertices
486
Faces
530
Height
1.0205

Named selections (20)

  • camofemale
  • injury_legs
  • leftfoot
  • lefthipextra
  • leftkneeextra
  • leftleg
  • leftlegroll
  • leftupleg
  • leftuplegroll
  • pelvis
  • rightfoot
  • righthipextra
  • rightkneeextra
  • rightleg
  • rightlegroll
  • rightupleg
  • rightuplegroll
  • spine
  • spine1
  • zbytek

Textures

  • dz\characters\pants\data\cargopants_beige_co.paa

Materials

  • dz\characters\pants\data\cargopants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 257 verts 263 faces 1 tex
Resolution
3
Vertices
257
Faces
263
Height
1.0179

Named selections (16)

  • camofemale
  • injury_legs
  • leftfoot
  • leftleg
  • leftlegroll
  • leftupleg
  • leftuplegroll
  • pelvis
  • rightfoot
  • rightleg
  • rightlegroll
  • rightupleg
  • rightuplegroll
  • spine
  • spine1
  • zbytek

Textures

  • dz\characters\pants\data\cargopants_beige_co.paa

Materials

  • dz\characters\pants\data\cargopants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 154 verts 143 faces 1 tex
Resolution
4
Vertices
154
Faces
143
Height
1.0176

Named selections (13)

  • camofemale
  • injury_legs
  • leftfoot
  • leftleg
  • leftupleg
  • leftuplegroll
  • pelvis
  • rightfoot
  • rightleg
  • rightupleg
  • rightuplegroll
  • spine1
  • zbytek

Textures

  • dz\characters\pants\data\cargopants_beige_co.paa

Materials

  • dz\characters\pants\data\cargopants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 73 verts 64 faces 1 tex
Resolution
5
Vertices
73
Faces
64
Height
1.0076

Named selections (9)

  • camofemale
  • injury_legs
  • leftleg
  • leftupleg
  • pelvis
  • rightleg
  • rightupleg
  • spine
  • zbytek

Textures

  • dz\characters\pants\data\cargopants_beige_co.paa

Materials

  • dz\characters\pants\data\cargopants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 995 verts 1,017 faces 1 tex
Resolution
1100
Vertices
995
Faces
1,017
Height
1.0193

Named selections (20)

  • camofemale
  • injury_legs
  • leftfoot
  • lefthipextra
  • leftkneeextra
  • leftleg
  • leftlegroll
  • leftupleg
  • leftuplegroll
  • pelvis
  • rightfoot
  • righthipextra
  • rightkneeextra
  • rightleg
  • rightlegroll
  • rightupleg
  • rightuplegroll
  • spine
  • spine1
  • zbytek

Textures

  • dz\characters\pants\data\cargopants_beige_co.paa

Materials

  • dz\characters\pants\data\cargopants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
LandContact 1 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
1
Faces
0

Named selections (1)

  • pelvis
model.cfg
class CfgSkeletons
{
	class DayzTemporarySkeleton
	{
		IsDiscrete = 0;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"pelvis", "",
			"launcher", "pelvis",
			"weapon", "pelvis",
			"propweaponbody", "weapon",
			"propweaponslide", "propweaponbody",
			"propweaponmag", "propweaponbody",
			"propweapon01", "propweaponbody",
			"propweapon02", "propweaponbody",
			"propweapon03", "propweaponbody",
			"propweapon04", "propweaponbody",
			"propweapon05", "propweaponbody",
			"propweapon06", "propweaponbody",
			"propweapon07", "propweaponbody",
			"propweapon08", "propweaponbody",
			"propweapon09", "propweaponbody",
			"propweapon10", "propweaponbody",
			"lefthipextra", "pelvis",
			"righthipextra", "pelvis",
			"propbeltleft", "pelvis",
			"propbeltright", "pelvis",
			"propbeltcenter", "pelvis",
			"turningaxis", "pelvis",
			"propbackpackmain", "pelvis",
			"propbackpacktop", "propbackpackmain",
			"propbackpackextra", "propbackpackmain",
			"propbackpackleft", "propbackpackmain",
			"propbackpackright", "propbackpackmain",
			"spine", "pelvis",
			"spine1", "spine",
			"proprifleunderarm", "spine1",
			"spine2", "spine1",
			"proprifleback", "spine2",
			"propvestleft", "spine2",
			"propvestright", "spine2",
			"propvestfront", "spine2",
			"propvestlower", "propvestfront",
			"spine3", "spine2",
			"propvestupper", "spine3",
			"propvestback", "spine3",
			"neck", "spine3",
			"neck1", "neck",
			"head", "neck1",
			"prophelmet", "head",
			"prophelmetvisor", "prophelmet",
			"propmouth", "head",
			"propmask", "head",
			"propglasses", "head",
			"prophelmetchin", "head",
			"propcamera1st", "head",
			"headcutscene", "head",
			"eyeleft", "head",
			"eyeright", "head",
			"face_browfrontleft", "head",
			"face_browfrontright", "head",
			"face_browmiddle", "head",
			"face_browsideleft", "head",
			"face_browsideright", "head",
			"face_cornerleft", "head",
			"face_cornerright", "head",
			"face_eyelidlowerleft", "head",
			"face_eyelidlowerright", "head",
			"face_eyelids", "head",
			"face_eyelidupperleft", "head",
			"face_eyelidupperright", "head",
			"face_forehead", "head",
			"face_cheekfrontleft", "head",
			"face_cheekfrontright", "head",
			"face_cheeksideleft", "head",
			"face_cheeksideright", "head",
			"face_cheekupperleft", "head",
			"face_cheekupperright", "head",
			"face_chin", "head",
			"face_chopleft", "head",
			"face_chopright", "head",
			"face_jawbone", "head",
			"face_jowl", "head",
			"face_liplowerleft", "head",
			"face_liplowermiddle", "head",
			"face_liplowerright", "head",
			"face_lipupperleft", "head",
			"face_lipuppermiddle", "head",
			"face_lipupperright", "head",
			"face_nostrilleft", "head",
			"face_nostrilright", "head",
			"face_tongue", "head",
			"beard", "head",
			"hair", "head",
			"leftshoulder", "spine3",
			"leftarm", "leftshoulder",
			"leftarmextra", "leftarm",
			"leftarmroll", "leftarm",
			"leftelbowextra", "leftarmroll",
			"leftforearm", "leftarmroll",
			"leftforearmextra", "leftforearm",
			"leftforearmroll", "leftforearm",
			"leftwristextra", "leftforearmroll",
			"lefthand", "leftforearmroll",
			"prophandl", "lefthand",
			"lefthandring", "lefthand",
			"lefthandring1", "lefthandring",
			"lefthandring2", "lefthandring1",
			"lefthandring3", "lefthandring2",
			"lefthandpinky1", "lefthandring",
			"lefthandpinky2", "lefthandpinky1",
			"lefthandpinky3", "lefthandpinky2",
			"lefthandmiddle1", "lefthand",
			"lefthandmiddle2", "lefthandmiddle1",
			"lefthandmiddle3", "lefthandmiddle2",
			"lefthandindex1", "lefthand",
			"lefthandindex2", "lefthandindex1",
			"lefthandindex3", "lefthandindex2",
			"lefthandthumb1", "lefthand",
			"lefthandthumb2", "lefthandthumb1",
			"lefthandthumb3", "lefthandthumb2",
			"rightshoulder", "spine3",
			"rightarm", "rightshoulder",
			"rightarmextra", "rightarm",
			"rightarmroll", "rightarm",
			"rightelbowextra", "rightarmroll",
			"rightforearm", "rightarmroll",
			"rightforearmextra", "rightforearm",
			"rightforearmroll", "rightforearm",
			"rightwristextra", "rightforearmroll",
			"righthand", "rightforearmroll",
			"prophandr", "righthand",
			"righthandring", "righthand",
			"righthandring1", "righthandring",
			"righthandring2", "righthandring1",
			"righthandring3", "righthandring2",
			"righthandpinky1", "righthandring",
			"righthandpinky2", "righthandpinky1",
			"righthandpinky3", "righthandpinky2",
			"righthandmiddle1", "righthand",
			"righthandmiddle2", "righthandmiddle1",
			"righthandmiddle3", "righthandmiddle2",
			"righthandindex1", "righthand",
			"righthandindex2", "righthandindex1",
			"righthandindex3", "righthandindex2",
			"righthandthumb1", "righthand",
			"righthandthumb2", "righthandthumb1",
			"righthandthumb3", "righthandthumb2",
			"leftupleg", "pelvis",
			"leftuplegroll", "leftupleg",
			"propthighleft", "leftupleg",
			"leftkneeextra", "propthighleft",
			"leftleg", "propthighleft",
			"leftlegroll", "leftleg",
			"leftfoot", "leftlegroll",
			"lefttoebase", "leftfoot",
			"rightupleg", "pelvis",
			"rightuplegroll", "rightupleg",
			"propthighright", "rightupleg",
			"rightkneeextra", "propthighright",
			"rightleg", "propthighright",
			"rightlegroll", "rightleg",
			"rightfoot", "rightlegroll",
			"righttoebase", "rightfoot",
			"camera", "",
			"righthand_dummy", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class cargoPants_f: Default
	{
		SkeletonName = "DayzTemporarySkeleton";
		Sections[] =
		{
			"camofemale",
			"injury_legs",
			"zbytek"
		};
	};
};
CfgSkeletons · DayzTemporarySkeleton 159
BoneParent
pelvis
launcher pelvis
weapon pelvis
propweaponbody weapon
propweaponslide propweaponbody
propweaponmag propweaponbody
propweapon01 propweaponbody
propweapon02 propweaponbody
propweapon03 propweaponbody
propweapon04 propweaponbody
propweapon05 propweaponbody
propweapon06 propweaponbody
propweapon07 propweaponbody
propweapon08 propweaponbody
propweapon09 propweaponbody
propweapon10 propweaponbody
lefthipextra pelvis
righthipextra pelvis
propbeltleft pelvis
propbeltright pelvis
propbeltcenter pelvis
turningaxis pelvis
propbackpackmain pelvis
propbackpacktop propbackpackmain
propbackpackextra propbackpackmain
propbackpackleft propbackpackmain
propbackpackright propbackpackmain
spine pelvis
spine1 spine
proprifleunderarm spine1
spine2 spine1
proprifleback spine2
propvestleft spine2
propvestright spine2
propvestfront spine2
propvestlower propvestfront
spine3 spine2
propvestupper spine3
propvestback spine3
neck spine3
neck1 neck
head neck1
prophelmet head
prophelmetvisor prophelmet
propmouth head
propmask head
propglasses head
prophelmetchin head
propcamera1st head
headcutscene head
eyeleft head
eyeright head
face_browfrontleft head
face_browfrontright head
face_browmiddle head
face_browsideleft head
face_browsideright head
face_cornerleft head
face_cornerright head
face_eyelidlowerleft head
face_eyelidlowerright head
face_eyelids head
face_eyelidupperleft head
face_eyelidupperright head
face_forehead head
face_cheekfrontleft head
face_cheekfrontright head
face_cheeksideleft head
face_cheeksideright head
face_cheekupperleft head
face_cheekupperright head
face_chin head
face_chopleft head
face_chopright head
face_jawbone head
face_jowl head
face_liplowerleft head
face_liplowermiddle head
face_liplowerright head
face_lipupperleft head
face_lipuppermiddle head
face_lipupperright head
face_nostrilleft head
face_nostrilright head
face_tongue head
beard head
hair head
leftshoulder spine3
leftarm leftshoulder
leftarmextra leftarm
leftarmroll leftarm
leftelbowextra leftarmroll
leftforearm leftarmroll
leftforearmextra leftforearm
leftforearmroll leftforearm
leftwristextra leftforearmroll
lefthand leftforearmroll
prophandl lefthand
lefthandring lefthand
lefthandring1 lefthandring
lefthandring2 lefthandring1
lefthandring3 lefthandring2
lefthandpinky1 lefthandring
lefthandpinky2 lefthandpinky1
lefthandpinky3 lefthandpinky2
lefthandmiddle1 lefthand
lefthandmiddle2 lefthandmiddle1
lefthandmiddle3 lefthandmiddle2
lefthandindex1 lefthand
lefthandindex2 lefthandindex1
lefthandindex3 lefthandindex2
lefthandthumb1 lefthand
lefthandthumb2 lefthandthumb1
lefthandthumb3 lefthandthumb2
rightshoulder spine3
rightarm rightshoulder
rightarmextra rightarm
rightarmroll rightarm
rightelbowextra rightarmroll
rightforearm rightarmroll
rightforearmextra rightforearm
rightforearmroll rightforearm
rightwristextra rightforearmroll
righthand rightforearmroll
prophandr righthand
righthandring righthand
righthandring1 righthandring
righthandring2 righthandring1
righthandring3 righthandring2
righthandpinky1 righthandring
righthandpinky2 righthandpinky1
righthandpinky3 righthandpinky2
righthandmiddle1 righthand
righthandmiddle2 righthandmiddle1
righthandmiddle3 righthandmiddle2
righthandindex1 righthand
righthandindex2 righthandindex1
righthandindex3 righthandindex2
righthandthumb1 righthand
righthandthumb2 righthandthumb1
righthandthumb3 righthandthumb2
leftupleg pelvis
leftuplegroll leftupleg
propthighleft leftupleg
leftkneeextra propthighleft
leftleg propthighleft
leftlegroll leftleg
leftfoot leftlegroll
lefttoebase leftfoot
rightupleg pelvis
rightuplegroll rightupleg
propthighright rightupleg
rightkneeextra propthighright
rightleg propthighright
rightlegroll rightleg
rightfoot rightlegroll
righttoebase rightfoot
camera
righthand_dummy
CfgModels · cargoPants_f 3
  • camofemale
  • injury_legs
  • zbytek
Textures 1
  • dz\characters\pants\data\cargopants_beige_co.paa
Materials 1
  • dz\characters\pants\data\cargopants.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\pants\cargopants_f.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\pants\cargoPants_f.p3d — use the copy button in the page header to paste it elsewhere.