Overview
Police Pants
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
817
Faces
704
Textures
1
Materials
1
Size (X × Y × Z)
0.877 × 0.663 × 0.659 m

CfgModels · PolicePants_g — Sections

  • camoground
  • zbytek

ODOL v54 · 36,789 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.877 m
size_y
0.663 m
size_z
0.659 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.673057437
geometrysphere
0.523783207
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
0.699999928
massreciprocal
1.428571582
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.515937567, -0.006606658, -0.230306089
bboxmaxposition
0.360788971, 0.656428695, 0.429022253
bboxminvisual
-0.515937567, -0.006606658, -0.230306089
bboxmaxvisual
0.360788971, 0.656428695, 0.429022253

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.087863401, 0.072518587, 0.136577547
centerofmass
-0.087863401, 0.072518602, 0.136577561
aimingcenter
-0.087863401, 0.072518587, 0.136577547

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 363 verts 326 faces 1 tex
Resolution
1
Vertices
363
Faces
326
Height
0.1471

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\pants\data\policepants_co.paa

Materials

  • dz\characters\pants\data\policepants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 227 verts 190 faces 1 tex
Resolution
2
Vertices
227
Faces
190
Height
0.1422

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\pants\data\policepants_co.paa

Materials

  • dz\characters\pants\data\policepants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 129 verts 102 faces 1 tex
Resolution
3
Vertices
129
Faces
102
Height
0.1393

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\pants\data\policepants_co.paa

Materials

  • dz\characters\pants\data\policepants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 51 verts 32 faces 1 tex
Resolution
4
Vertices
51
Faces
32
Height
0.1582

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\pants\data\policepants_co.paa

Materials

  • dz\characters\pants\data\policepants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1494

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 180
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.6586
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1561

Named selections (1)

  • component01
Fire Geometry 20 verts 36 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
20
Faces
36
Height
0.1638

Named selections (1)

  • component01
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class PolicePants_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · PolicePants_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\pants\data\policepants_co.paa
Materials 1
  • dz\characters\pants\data\policepants.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\pants\policepants_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\pants\PolicePants_g.p3d — use the copy button in the page header to paste it elsewhere.