Overview
Prisoner Pants
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
354
Faces
523
Textures
1
Materials
2
Size (X × Y × Z)
0.919 × 0.612 × 0.712 m

CfgModels · prison_pants_g — Sections

  • zbytek
  • camoground

ODOL v54 · 21,547 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.919 m
size_y
0.612 m
size_z
0.712 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.613537133
geometrysphere
0.450038135
sbsource
Visual
shadowoffset
minshadow
0

Mass

mass
3
massreciprocal
0.333333343
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.345907748, -0.00743854, -0.330722302
bboxmaxposition
0.57326448, 0.604125619, 0.380948931
bboxminvisual
-0.345907748, -0.00743854, -0.330722302
bboxmaxvisual
0.57326448, 0.604125619, 0.380948931

Centers

boundingcenter
0, 0, 0
geometrycenter
0.007406577, 0.072518587, 0.070515215
centerofmass
0.015501522, 0.072518587, 0.071189813
aimingcenter
0.007406577, 0.072518587, 0.070515215

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 203 verts 332 faces 1 tex
Resolution
1
Vertices
203
Faces
332
Height
0.1426

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\pants\data\prison_pants_g_co.paa

Materials

  • dz\characters\pants\data\prison_pants_g.rvmat
2.000 90 verts 135 faces 1 tex
Resolution
2
Vertices
90
Faces
135
Height
0.1407

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\pants\data\prison_pants_g_co.paa

Materials

  • dz\characters\pants\data\prison_pants_g.rvmat
3.000 26 verts 32 faces 1 tex
Resolution
3
Vertices
26
Faces
32
Height
0.1328

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\pants\data\prison_pants_g_co.paa

Materials

  • dz\characters\pants\data\prison_pants_g.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1494

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 180
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.6116
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1320

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1423

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class prison_pants_g: Default
	{
		Sections[] =
		{
			"zbytek",
			"camoground"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · prison_pants_g 2
  • zbytek
  • camoground
Textures 1
  • dz\characters\pants\data\prison_pants_g_co.paa
Materials 2
  • dz\characters\pants\data\prison_pants_g.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\pants\prison_pants_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\pants\prison_pants_g.p3d — use the copy button in the page header to paste it elsewhere.