Overview
CCU Pants
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
1,282
Faces
1,348
Textures
1
Materials
1
Size (X × Y × Z)
0.787 × 0.814 × 0.665 m

CfgModels · USMC_pants_g — Sections

  • camoground
  • zbytek

ODOL v54 · 55,144 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.787 m
size_y
0.814 m
size_z
0.665 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.799258113
geometrysphere
0.523979783
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.397854626, -0.015179962, -0.309295356
bboxmaxposition
0.388763279, 0.798505902, 0.355893075
bboxminvisual
-0.397854626, -0.015179962, -0.309295356
bboxmaxvisual
0.388763279, 0.798505902, 0.355893075

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.004545674, 0.080965683, 0.02329886
centerofmass
-0.004545676, 0.080965668, 0.023298863
aimingcenter
-0.004545674, 0.080965683, 0.02329886

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 619 verts 597 faces 1 tex
Resolution
1
Vertices
619
Faces
597
Height
0.1745

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\pants\data\usmc_pants_marpatwoodland_co.paa

Materials

  • dz\characters\pants\data\usmc_pants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 351 verts 441 faces 1 tex
Resolution
2
Vertices
351
Faces
441
Height
0.1700

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\pants\data\usmc_pants_marpatwoodland_co.paa

Materials

  • dz\characters\pants\data\usmc_pants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 174 verts 188 faces 1 tex
Resolution
3
Vertices
174
Faces
188
Height
0.1659

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\pants\data\usmc_pants_marpatwoodland_co.paa

Materials

  • dz\characters\pants\data\usmc_pants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 86 verts 58 faces 1 tex
Resolution
4
Vertices
86
Faces
58
Height
0.1621

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\pants\data\usmc_pants_marpatwoodland_co.paa

Materials

  • dz\characters\pants\data\usmc_pants.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1923

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.8007
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1923

Named selections (1)

  • component01
Fire Geometry 25 verts 46 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
25
Faces
46
Height
0.1919

Named selections (1)

  • component01
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class USMC_pants_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · USMC_pants_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\pants\data\usmc_pants_marpatwoodland_co.paa
Materials 1
  • dz\characters\pants\data\usmc_pants.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\pants\usmc_pants_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\pants\USMC_pants_g.p3d — use the copy button in the page header to paste it elsewhere.