Overview
LODs
1
Vertices
2,323
Faces
1,403
Textures
2
Materials
2
Size (X × Y × Z)
0.214 × 0.287 × 0.285 m

ODOL v54 · 92,846 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
0.214 m
size_y
0.287 m
size_z
0.285 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.189872697
geometrysphere
0.189872697
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.106754005, -0.143587947, -0.142738998
bboxmaxposition
0.106754005, 0.143587947, 0.142738998
bboxminvisual
-0.106754005, -0.143587947, -0.142738998
bboxmaxvisual
0.106754005, 0.143587947, 0.142738998

Centers

boundingcenter
0, 1.659016013, -0.040697001
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 1
1.000 2,323 verts 1,403 faces 2 tex
Resolution
1
Vertices
2,323
Faces
1,403
Height
0.2872

Named selections (4)

  • head
  • m10_01
  • m10_glass_01
  • zbytek

Textures

  • dz\characters\masks\data\gasmask_co.paa
  • dz\characters\masks\data\gasmask_glass_ca.paa

Materials

  • dz\characters\masks\data\gasmask.rvmat
  • dz\characters\masks\data\gasmask_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Mask_DZ: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Mask_DZ 0

No Sections in model.cfg.

Textures 2
  • dz\characters\masks\data\gasmask_co.paa
  • dz\characters\masks\data\gasmask_glass_ca.paa
Materials 2
  • dz\characters\masks\data\gasmask.rvmat
  • dz\characters\masks\data\gasmask_glass.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\proxies\mask_dz.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\proxies\Mask_DZ.p3d — use the copy button in the page header to paste it elsewhere.