Overview
Athletic Shoes
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
945
Faces
692
Textures
1
Materials
3
Size (X × Y × Z)
0.438 × 0.392 × 1.209 m

CfgModels · athleticShoes_ground — Sections

  • camoground
  • zbytek

ODOL v54 · 41,367 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.438 m
size_y
0.392 m
size_z
1.209 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.119264007
geometrysphere
0.284793824
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.21576634, -0.003320966, -0.181429833
bboxmaxposition
0.222087607, 0.388260156, 1.028018236
bboxminvisual
-0.21576634, -0.003320966, -0.181429833
bboxmaxvisual
0.222087607, 0.388260156, 1.028018236

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.016401812, 0.077366397, 0.022538491
centerofmass
-0.016401812, 0.077366397, 0.022538479
aimingcenter
-0.016401812, 0.077366397, 0.022538491

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 426 verts 312 faces 1 tex
Resolution
1
Vertices
426
Faces
312
Height
0.1511

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\athleticshoes_blue_co.paa

Materials

  • dz\characters\shoes\data\athleticshoes.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 222 verts 164 faces 1 tex
Resolution
2
Vertices
222
Faces
164
Height
0.1514

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\athleticshoes_blue_co.paa

Materials

  • dz\characters\shoes\data\athleticshoes.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 122 verts 74 faces 1 tex
Resolution
3
Vertices
122
Faces
74
Height
0.1330

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\athleticshoes_blue_co.paa

Materials

  • dz\characters\shoes\data\athleticshoes.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 76 verts 46 faces 1 tex
Resolution
4
Vertices
76
Faces
46
Height
0.1326

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\athleticshoes_blue_co.paa

Materials

  • dz\characters\shoes\data\athleticshoes.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 32 verts 16 faces 1 tex
Resolution
5
Vertices
32
Faces
16
Height
0.1215

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\athleticshoes_blue_co.paa

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1614

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.3895

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 24 verts 31 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
24
Faces
31
Height
0.1204

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\cloth.rvmat

Named properties (1)

Name Value
autocenter 0
Fire Geometry 24 verts 31 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
24
Faces
31
Height
0.1204

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabricp.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class athleticShoes_ground: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · athleticShoes_ground 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\shoes\data\athleticshoes_blue_co.paa
Materials 3
  • dz\characters\shoes\data\athleticshoes.rvmat
  • dz\data\data\penetration\cloth.rvmat
  • dz\data\data\penetration\fabricp.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\shoes\athleticshoes_ground.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\shoes\athleticShoes_ground.p3d — use the copy button in the page header to paste it elsewhere.