Overview
Military Winter Boots
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
8,154
Faces
12,354
Textures
1
Materials
2
Size (X × Y × Z)
0.614 × 0.502 × 0.641 m

CfgModels · ColdOperationBoots_ground — Sections

  • camoground
  • zbytek

ODOL v54 · 357,252 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.614 m
size_y
0.502 m
size_z
0.641 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.665354669
geometrysphere
0.335717171
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.258782774, -0.010681093, -0.253725916
bboxmaxposition
0.355269641, 0.490879804, 0.387689739
bboxminvisual
-0.258782774, -0.010681093, -0.253725916
bboxmaxvisual
0.355269641, 0.490879804, 0.387689739

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.009927228, 0.203683555, 0.017006703
centerofmass
-0.004450669, 0.20368357, 0.026535628
aimingcenter
-0.009927228, 0.203683555, 0.017006703

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 4,270 verts 6,506 faces 1 tex
Resolution
1
Vertices
4,270
Faces
6,506
Height
0.3817

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\coldoperationboots_green_co.paa

Materials

  • dz\characters\shoes\data\coldoperationboots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,163 verts 3,162 faces 1 tex
Resolution
2
Vertices
2,163
Faces
3,162
Height
0.3800

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\coldoperationboots_green_co.paa

Materials

  • dz\characters\shoes\data\coldoperationboots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,018 verts 1,650 faces 1 tex
Resolution
3
Vertices
1,018
Faces
1,650
Height
0.3796

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\coldoperationboots_green_co.paa

Materials

  • dz\characters\shoes\data\coldoperationboots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 620 verts 916 faces 1 tex
Resolution
4
Vertices
620
Faces
916
Height
0.3773

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\coldoperationboots_green_co.paa

Materials

  • dz\characters\shoes\data\coldoperationboots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.4166

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.4120
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.4920

Named selections (1)

  • component01
Fire Geometry 56 verts 96 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
56
Faces
96
Height
0.3782

Named selections (4)

  • component01
  • component02
  • component03
  • component04

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class ColdOperationBoots_ground: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · ColdOperationBoots_ground 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\shoes\data\coldoperationboots_green_co.paa
Materials 2
  • dz\characters\shoes\data\coldoperationboots.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\shoes\coldoperationboots_ground.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\shoes\ColdOperationBoots_ground.p3d — use the copy button in the page header to paste it elsewhere.