Overview
Assault Boots
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
1,099
Faces
1,416
Textures
1
Materials
2
Proxies
2
Size (X × Y × Z)
1.186 × 2.105 × 0.484 m

CfgModels · MilitaryBoots_ground — Sections

  • camoground
  • zbytek

ODOL v54 · 54,594 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
1.186 m
size_y
2.105 m
size_z
0.484 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.669191957
geometrysphere
0.271137953
sbsource
Visual
shadowoffset
minshadow
4

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.302193463, -1.665338516, -0.284665018
bboxmaxposition
0.883712888, 0.43937391, 0.19918862
bboxminvisual
-0.302193463, -1.665338516, -0.284665018
bboxmaxvisual
0.883712888, 0.43937391, 0.19918862

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.012424879, 0.13754943, 0.005495705
centerofmass
-0.006350029, 0.13754943, 0.005109258
aimingcenter
-0.012424879, 0.13754943, 0.005495705

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 492 verts 710 faces 1 tex
Resolution
1
Vertices
492
Faces
710
Height
2.1047
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bayonet_m9a1
  • dz\trunk\dz\weapons\melee\blade\combatknife

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\militaryboots_beige_co.paa

Materials

  • dz\characters\shoes\data\militaryboots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 282 verts 358 faces 1 tex
Resolution
2
Vertices
282
Faces
358
Height
2.1047
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bayonet_m9a1
  • dz\trunk\dz\weapons\melee\blade\combatknife

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\militaryboots_beige_co.paa

Materials

  • dz\characters\shoes\data\militaryboots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 146 verts 172 faces 1 tex
Resolution
3
Vertices
146
Faces
172
Height
2.1047
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bayonet_m9a1
  • dz\trunk\dz\weapons\melee\blade\combatknife

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\militaryboots_beige_co.paa

Materials

  • dz\characters\shoes\data\militaryboots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 84 verts 90 faces 1 tex
Resolution
4
Vertices
84
Faces
90
Height
0.2759

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\militaryboots_beige_co.paa

Materials

  • dz\characters\shoes\data\militaryboots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 56 verts 46 faces 1 tex
Resolution
5
Vertices
56
Faces
46
Height
0.2748

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\militaryboots_beige_co.paa

Materials

  • dz\characters\shoes\data\militaryboots.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.2843

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 5 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
5
Faces
0
Height
0.3093
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2773

Named selections (1)

  • component01
Fire Geometry 18 verts 22 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
18
Faces
22
Height
0.1227

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class MilitaryBoots_ground: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · MilitaryBoots_ground 2
  • camoground
  • zbytek
Proxies 2
  • dz\trunk\dz\weapons\attachments\muzzle\bayonet_m9a1
  • dz\trunk\dz\weapons\melee\blade\combatknife
Textures 1
  • dz\characters\shoes\data\militaryboots_beige_co.paa
Materials 2
  • dz\characters\shoes\data\militaryboots.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\shoes\militaryboots_ground.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\shoes\MilitaryBoots_ground.p3d — use the copy button in the page header to paste it elsewhere.