Overview
nbc_boots_g.p3d
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
1,077
Faces
1,476
Textures
1
Materials
2
Size (X × Y × Z)
0.409 × 0.271 × 0.462 m

CfgModels · NBC_Boots_g — Sections

  • camoground
  • zbytek

ODOL v54 · 53,119 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.409 m
size_y
0.271 m
size_z
0.462 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.398206115
geometrysphere
0.279086173
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.186886996, -0.009431899, -0.252306134
bboxmaxposition
0.22247237, 0.261499226, 0.210107073
bboxminvisual
-0.186886996, -0.009431899, -0.252306134
bboxmaxvisual
0.22247237, 0.261499226, 0.210107073

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.007027306, 0.111829869, 0.017234527
centerofmass
-0.003432339, 0.111829869, 0.013586951
aimingcenter
-0.007027306, 0.111829869, 0.017234527

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 492 verts 748 faces 1 tex
Resolution
1
Vertices
492
Faces
748
Height
0.2366

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\nbc_boots_grey_co.paa

Materials

  • dz\characters\shoes\data\nbc_boots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 238 verts 348 faces 1 tex
Resolution
2
Vertices
238
Faces
348
Height
0.2363

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\nbc_boots_grey_co.paa

Materials

  • dz\characters\shoes\data\nbc_boots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 158 verts 184 faces 1 tex
Resolution
3
Vertices
158
Faces
184
Height
0.2396

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\nbc_boots_grey_co.paa

Materials

  • dz\characters\shoes\data\nbc_boots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 100 verts 116 faces 1 tex
Resolution
4
Vertices
100
Faces
116
Height
0.2395

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\nbc_boots_grey_co.paa

Materials

  • dz\characters\shoes\data\nbc_boots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 60 verts 56 faces 1 tex
Resolution
5
Vertices
60
Faces
56
Height
0.2415

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\nbc_boots_grey_co.paa

Materials

  • dz\characters\shoes\data\nbc_boots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.2321

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 5 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
5
Faces
0
Height
0.2628

Named properties (1)

Name Value
autocenter 0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2615

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.2350

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabricp.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class NBC_Boots_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · NBC_Boots_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\shoes\data\nbc_boots_grey_co.paa
Materials 2
  • dz\characters\shoes\data\nbc_boots.rvmat
  • dz\data\data\penetration\fabricp.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\shoes\nbc_boots_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\shoes\NBC_Boots_g.p3d — use the copy button in the page header to paste it elsewhere.