Overview
Working Boots
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
969
Faces
1,344
Textures
1
Materials
2
Size (X × Y × Z)
0.576 × 0.256 × 0.430 m

CfgModels · WorkingBoots_ground — Sections

  • camoground
  • zbytek

ODOL v54 · 49,258 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.576 m
size_y
0.256 m
size_z
0.430 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.423373252
geometrysphere
0.2711007
sbsource
Visual
shadowoffset
minshadow
4

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.336957753, -0.010588542, -0.195758715
bboxmaxposition
0.239283785, 0.245005876, 0.233899936
bboxminvisual
-0.336957753, -0.010588542, -0.195758715
bboxmaxvisual
0.239283785, 0.245005876, 0.233899936

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.003067464, 0.08728274, 0.016730517
centerofmass
0.011966596, 0.08728274, 0.02248681
aimingcenter
-0.003067464, 0.08728274, 0.016730517

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 494 verts 764 faces 1 tex
Resolution
1
Vertices
494
Faces
764
Height
0.1750

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\workingboots_beige_co.paa

Materials

  • dz\characters\shoes\data\workingboots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 226 verts 288 faces 1 tex
Resolution
2
Vertices
226
Faces
288
Height
0.1722

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\workingboots_beige_co.paa

Materials

  • dz\characters\shoes\data\workingboots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 110 verts 144 faces 1 tex
Resolution
3
Vertices
110
Faces
144
Height
0.1722

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\workingboots_beige_co.paa

Materials

  • dz\characters\shoes\data\workingboots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 62 verts 70 faces 1 tex
Resolution
4
Vertices
62
Faces
70
Height
0.1711

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\workingboots_beige_co.paa

Materials

  • dz\characters\shoes\data\workingboots.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 38 verts 38 faces 1 tex
Resolution
5
Vertices
38
Faces
38
Height
0.1698

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\shoes\data\workingboots_beige_co.paa

Materials

  • dz\characters\shoes\data\workingboots.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1957

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 5 verts 0 faces 0 tex
Resolution
9.999999869911E+14
Vertices
5
Faces
0
Height
0.2552
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1786

Named selections (1)

  • component01
Fire Geometry 18 verts 22 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
18
Faces
22
Height
0.1227

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class WorkingBoots_ground: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · WorkingBoots_ground 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\shoes\data\workingboots_beige_co.paa
Materials 2
  • dz\characters\shoes\data\workingboots.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\shoes\workingboots_ground.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\shoes\WorkingBoots_ground.p3d — use the copy button in the page header to paste it elsewhere.