Overview
Firefighter Jacket
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
1,256
Faces
1,276
Textures
1
Materials
2
Size (X × Y × Z)
0.729 × 0.746 × 0.588 m

CfgModels · Firefighter_g — Sections

  • camoground
  • zbytek

ODOL v54 · 54,213 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.729 m
size_y
0.746 m
size_z
0.588 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.580064595
geometrysphere
0.44919163
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.363216251, -0.39075619, -0.013915181
bboxmaxposition
0.365714788, 0.355598241, 0.573802054
bboxminvisual
-0.363216251, -0.39075619, -0.013915181
bboxmaxvisual
0.365714788, 0.355598241, 0.573802054

Centers

boundingcenter
0, 0, 0
geometrycenter
0.024656489, 0.001122579, 0.09980002
centerofmass
-0.001761166, -0.006421171, 0.09980002
aimingcenter
0.024656489, 0.001122579, 0.09980002

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 593 verts 568 faces 1 tex
Resolution
1
Vertices
593
Faces
568
Height
0.5996

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\firefighter_jacket_beige_co.paa

Materials

  • dz\characters\tops\data\firefighter_jacket.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 338 verts 402 faces 1 tex
Resolution
2
Vertices
338
Faces
402
Height
0.5996

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\firefighter_jacket_beige_co.paa

Materials

  • dz\characters\tops\data\firefighter_jacket.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 206 verts 216 faces 1 tex
Resolution
3
Vertices
206
Faces
216
Height
0.5996

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\firefighter_jacket_beige_co.paa

Materials

  • dz\characters\tops\data\firefighter_jacket.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 84 verts 60 faces 1 tex
Resolution
4
Vertices
84
Faces
60
Height
0.5996

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\firefighter_jacket_beige_co.paa

Materials

  • dz\characters\tops\data\firefighter_jacket.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.6071

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -80
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.7464
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.6901

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.6901

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Firefighter_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Firefighter_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\tops\data\firefighter_jacket_beige_co.paa
Materials 2
  • dz\characters\tops\data\firefighter_jacket.rvmat
  • dz\data\data\penetration\cloth.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\tops\firefighter_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\tops\Firefighter_g.p3d — use the copy button in the page header to paste it elsewhere.