Overview
Hoodie
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
2,934
Faces
2,865
Textures
1
Materials
2
Size (X × Y × Z)
0.662 × 0.368 × 0.724 m

ODOL v54 · 130,545 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.662 m
size_y
0.368 m
size_z
0.724 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.577206552
geometrysphere
0.489484727
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
0.200000018
massreciprocal
4.999999523
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.305113137, -0.011590435, -0.267432988
bboxmaxposition
0.35723263, 0.356625319, 0.456882685
bboxminvisual
-0.305113137, -0.011590435, -0.267432988
bboxmaxvisual
0.35723263, 0.356625319, 0.456882685

Centers

boundingcenter
0, 0, 0
geometrycenter
0.035155714, 0.066418074, 0.094724849
centerofmass
0.035155732, 0.066418074, 0.094724849
aimingcenter
0.035155714, 0.066418074, 0.094724849

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,438 verts 1,373 faces 1 tex
Resolution
1
Vertices
1,438
Faces
1,373
Height
0.2039

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\hoodie_blue_co.paa

Materials

  • dz\characters\tops\data\hoodie.rvmat

Named properties (1)

Name Value
ilot: lodnoshadow 1
2.000 761 verts 718 faces 1 tex
Resolution
2
Vertices
761
Faces
718
Height
0.2029

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\hoodie_blue_co.paa

Materials

  • dz\characters\tops\data\hoodie.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 435 verts 405 faces 1 tex
Resolution
3
Vertices
435
Faces
405
Height
0.2034

Named selections (2)

  • camomale
  • zbytek

Textures

  • dz\characters\tops\data\hoodie_blue_co.paa

Materials

  • dz\characters\tops\data\hoodie.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 265 verts 345 faces 1 tex
Resolution
4
Vertices
265
Faces
345
Height
0.2141

Named selections (2)

  • camomale
  • zbytek

Textures

  • dz\characters\tops\data\hoodie_blue_co.paa

Materials

  • dz\characters\tops\data\hoodie.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1372

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.3588
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1372

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1372

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class hoodie_g_new: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · hoodie_g_new 0

No Sections in model.cfg.

Textures 1
  • dz\characters\tops\data\hoodie_blue_co.paa
Materials 2
  • dz\characters\tops\data\hoodie.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\tops\hoodie_g_new.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\tops\hoodie_g_new.p3d — use the copy button in the page header to paste it elsewhere.