Overview
T-Shirt
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
308
Faces
341
Textures
1
Materials
2
Size (X × Y × Z)
0.614 × 0.692 × 0.621 m

CfgModels · tshirt_ground — Sections

  • camoground
  • zbytek

ODOL v54 · 19,121 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.614 m
size_y
0.692 m
size_z
0.621 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.691161394
geometrysphere
0.362451524
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
0.200000018
massreciprocal
4.999999523
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.335891694, -0.006427051, -0.246526361
bboxmaxposition
0.278436869, 0.685752749, 0.374907315
bboxminvisual
-0.335891694, -0.006427051, -0.246526361
bboxmaxvisual
0.278436869, 0.685752749, 0.374907315

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.036713824, 0.059776265, 0.110327989
centerofmass
0.000831365, 0.059776254, 0.065322407
aimingcenter
-0.036713824, 0.059776265, 0.110327989

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 156 verts 165 faces 1 tex
Resolution
1
Vertices
156
Faces
165
Height
0.1305

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\tshirt_ground_grey_co.paa

Materials

  • dz\characters\tops\data\tshirt_ground.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 80 verts 114 faces 1 tex
Resolution
2
Vertices
80
Faces
114
Height
0.1305

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\tshirt_ground_grey_co.paa

Materials

  • dz\characters\tops\data\tshirt_ground.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 37 verts 38 faces 1 tex
Resolution
3
Vertices
37
Faces
38
Height
0.1243

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\tshirt_ground_grey_co.paa

Materials

  • dz\characters\tops\data\tshirt_ground.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1234

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.6879
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1234

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1234

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class tshirt_ground: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · tshirt_ground 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\tops\data\tshirt_ground_grey_co.paa
Materials 2
  • dz\characters\tops\data\tshirt_ground.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\tops\tshirt_ground.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\tops\tshirt_ground.p3d — use the copy button in the page header to paste it elsewhere.