Overview
Combat Jacket
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
369
Faces
522
Textures
2
Materials
3
Size (X × Y × Z)
0.902 × 0.710 × 0.846 m

CfgModels · TTsKO_Jacket_g — Sections

  • camoground
  • zbytek

ODOL v54 · 24,174 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.902 m
size_y
0.710 m
size_z
0.846 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.717806935
geometrysphere
0.556320131
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.414048553, -0.019267781, -0.270082712
bboxmaxposition
0.487895995, 0.690688729, 0.575976133
bboxminvisual
-0.414048553, -0.019267781, -0.270082712
bboxmaxvisual
0.487895995, 0.690688729, 0.575976133

Centers

boundingcenter
0, 0, 0
geometrycenter
0.05169031, 0.058373794, 0.111817971
centerofmass
0.035252675, 0.058373794, 0.154149026
aimingcenter
0.05169031, 0.058373794, 0.111817971

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 186 verts 284 faces 2 tex
Resolution
1
Vertices
186
Faces
284
Height
0.1398

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\ttsko_jacket_camo_co.paa
  • dz\characters\tops\data\ttsko_jacket_g_camo_co.paa

Materials

  • dz\characters\tops\data\ttsko_jacket.rvmat
  • dz\characters\tops\data\ttsko_jacket_g.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 96 verts 140 faces 2 tex
Resolution
2
Vertices
96
Faces
140
Height
0.1398

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\ttsko_jacket_camo_co.paa
  • dz\characters\tops\data\ttsko_jacket_g_camo_co.paa

Materials

  • dz\characters\tops\data\ttsko_jacket.rvmat
  • dz\characters\tops\data\ttsko_jacket_g.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 48 verts 55 faces 1 tex
Resolution
3
Vertices
48
Faces
55
Height
0.1284

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\tops\data\ttsko_jacket_g_camo_co.paa

Materials

  • dz\characters\tops\data\ttsko_jacket_g.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1289

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -140
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.6932
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1245

Named selections (1)

  • component01
Fire Geometry 12 verts 19 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
12
Faces
19
Height
0.1267

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class TTsKO_Jacket_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · TTsKO_Jacket_g 2
  • camoground
  • zbytek
Textures 2
  • dz\characters\tops\data\ttsko_jacket_camo_co.paa
  • dz\characters\tops\data\ttsko_jacket_g_camo_co.paa
Materials 3
  • dz\characters\tops\data\ttsko_jacket.rvmat
  • dz\characters\tops\data\ttsko_jacket_g.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\tops\ttsko_jacket_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\tops\TTsKO_Jacket_g.p3d — use the copy button in the page header to paste it elsewhere.