Overview
Hunter Vest
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
3,151
Faces
2,125
Textures
1
Materials
1
Proxies
1
Size (X × Y × Z)
0.516 × 0.623 × 0.832 m

CfgModels · hunter_vest_g — Sections

  • camoground
  • zbytek

ODOL v54 · 112,543 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.516 m
size_y
0.623 m
size_z
0.832 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.621824741
geometrysphere
0.341905683
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.245980904, -0.00394845, -0.269984871
bboxmaxposition
0.270279229, 0.619102061, 0.562165737
bboxminvisual
-0.245980904, -0.00394845, -0.269984871
bboxmaxvisual
0.270279229, 0.619102061, 0.562165737

Centers

boundingcenter
0, 0, 0
geometrycenter
0.012109369, 0.028182268, 0
centerofmass
0.012109369, 0.028182268, 0.000000004
aimingcenter
0.012109369, 0.028182268, 0

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,707 verts 1,173 faces 1 tex
Resolution
1
Vertices
1,707
Faces
1,173
Height
0.0966
Proxies
1

Proxies (1)

  • dz\trunk\dz\gear\food\bait_hook

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\hunting_vest_co.paa

Materials

  • dz\characters\vests\data\hunting_vest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 887 verts 541 faces 1 tex
Resolution
2
Vertices
887
Faces
541
Height
0.0965
Proxies
1

Proxies (1)

  • dz\trunk\dz\gear\food\bait_hook

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\hunting_vest_co.paa

Materials

  • dz\characters\vests\data\hunting_vest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 342 verts 228 faces 1 tex
Resolution
3
Vertices
342
Faces
228
Height
0.0965
Proxies
1

Proxies (1)

  • dz\trunk\dz\gear\food\bait_hook

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\hunting_vest_co.paa

Materials

  • dz\characters\vests\data\hunting_vest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 160 verts 107 faces 1 tex
Resolution
4
Vertices
160
Faces
107
Height
0.0965
Proxies
1

Proxies (1)

  • dz\trunk\dz\gear\food\bait_hook

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\hunting_vest_co.paa

Materials

  • dz\characters\vests\data\hunting_vest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0640

Named selections (1)

  • component01

Named properties (2)

Name Value
invviewcameraroll 155
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.6213
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0881

Named selections (1)

  • component01
Fire Geometry 28 verts 52 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
28
Faces
52
Height
0.0715

Named selections (1)

  • component01
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class hunter_vest_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · hunter_vest_g 2
  • camoground
  • zbytek
Proxies 1
  • dz\trunk\dz\gear\food\bait_hook
Textures 1
  • dz\characters\vests\data\hunting_vest_co.paa
Materials 1
  • dz\characters\vests\data\hunting_vest.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\vests\hunter_vest_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\vests\hunter_vest_g.p3d — use the copy button in the page header to paste it elsewhere.