Overview
Holster
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
816
Faces
403
Textures
1
Materials
1
Proxies
1
Size (X × Y × Z)
0.253 × 0.407 × 0.435 m

CfgModels · plate_carrier_holster_g — Sections

  • camoground
  • zbytek

ODOL v54 · 35,430 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.253 m
size_y
0.407 m
size_z
0.435 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.405536234
geometrysphere
0.140813068
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.15164122, -0.002163857, -0.076212063
bboxmaxposition
0.1016891, 0.405330628, 0.358345032
bboxminvisual
-0.15164122, -0.002163857, -0.076212063
bboxmaxvisual
0.1016891, 0.405330628, 0.358345032

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.023912948, 0.037973396, -0.001735196
centerofmass
-0.023912951, 0.037973389, -0.001735196
aimingcenter
-0.023912948, 0.037973396, -0.001735196

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 353 verts 181 faces 1 tex
Resolution
1
Vertices
353
Faces
181
Height
0.2318
Proxies
1

Proxies (1)

  • dz\weapons\pistols\fnx45\fnp45

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\ballisticvest_co.paa

Materials

  • dz\characters\vests\data\ballisticvest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 208 verts 101 faces 1 tex
Resolution
2
Vertices
208
Faces
101
Height
0.2312
Proxies
1

Proxies (1)

  • dz\weapons\pistols\fnx45\fnp45

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\ballisticvest_co.paa

Materials

  • dz\characters\vests\data\ballisticvest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 111 verts 54 faces 1 tex
Resolution
3
Vertices
111
Faces
54
Height
0.2312
Proxies
1

Proxies (1)

  • dz\weapons\pistols\fnx45\fnp45

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\ballisticvest_co.paa

Materials

  • dz\characters\vests\data\ballisticvest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 70 verts 29 faces 1 tex
Resolution
4
Vertices
70
Faces
29
Height
0.2261
Proxies
1

Proxies (1)

  • dz\weapons\pistols\fnx45\fnp45

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\ballisticvest_co.paa

Materials

  • dz\characters\vests\data\ballisticvest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 39 verts 14 faces 1 tex
Resolution
5
Vertices
39
Faces
14
Height
0.2320
Proxies
1

Proxies (1)

  • dz\weapons\pistols\fnx45\fnp45

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\ballisticvest_co.paa

Materials

  • dz\characters\vests\data\ballisticvest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0751

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.4075
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0733

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0661

Named selections (1)

  • component01

Named properties (3)

Name Value
autocenter 0
prefershadowvolume 0
sbsource shadowvolume
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class plate_carrier_holster_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · plate_carrier_holster_g 2
  • camoground
  • zbytek
Proxies 1
  • dz\weapons\pistols\fnx45\fnp45
Textures 1
  • dz\characters\vests\data\ballisticvest_co.paa
Materials 1
  • dz\characters\vests\data\ballisticvest.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\vests\plate_carrier_holster_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\vests\plate_carrier_holster_g.p3d — use the copy button in the page header to paste it elsewhere.