Overview
Pouches
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
1,633
Faces
865
Textures
1
Materials
2
Size (X × Y × Z)
0.290 × 0.428 × 0.214 m

CfgModels · plate_carrier_pouches_g — Sections

  • camoground
  • zbytek

ODOL v54 · 58,448 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.290 m
size_y
0.428 m
size_z
0.214 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.42811051
geometrysphere
0.184652925
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.14251402, -0.002163857, -0.0455091
bboxmaxposition
0.14746739, 0.426267326, 0.168772087
bboxminvisual
-0.14251402, -0.002163857, -0.0455091
bboxmaxvisual
0.14746739, 0.426267326, 0.168772087

Centers

boundingcenter
0, 0, 0
geometrycenter
0.002476685, 0.039620709, 0.061631493
centerofmass
0.002476685, 0.039620712, 0.061631493
aimingcenter
0.002476685, 0.039620709, 0.061631493

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 671 verts 420 faces 1 tex
Resolution
1
Vertices
671
Faces
420
Height
0.0759

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\ballisticvest_co.paa

Materials

  • dz\characters\vests\data\ballisticvest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 461 verts 236 faces 1 tex
Resolution
2
Vertices
461
Faces
236
Height
0.0759

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\ballisticvest_co.paa

Materials

  • dz\characters\vests\data\ballisticvest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 290 verts 110 faces 1 tex
Resolution
3
Vertices
290
Faces
110
Height
0.0763

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\ballisticvest_co.paa

Materials

  • dz\characters\vests\data\ballisticvest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 125 verts 54 faces 1 tex
Resolution
4
Vertices
125
Faces
54
Height
0.0760

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\ballisticvest_co.paa

Materials

  • dz\characters\vests\data\ballisticvest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 51 verts 21 faces 1 tex
Resolution
5
Vertices
51
Faces
21
Height
0.0667

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\ballisticvest_co.paa

Materials

  • dz\characters\vests\data\ballisticvest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0799

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 45
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.4284
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0799

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0799

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\cloth.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class plate_carrier_pouches_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · plate_carrier_pouches_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\vests\data\ballisticvest_co.paa
Materials 2
  • dz\characters\vests\data\ballisticvest.rvmat
  • dz\data\data\penetration\cloth.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\vests\plate_carrier_pouches_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\vests\plate_carrier_pouches_g.p3d — use the copy button in the page header to paste it elsewhere.