Overview
Stab Vest
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
712
Faces
444
Textures
1
Materials
2
Proxies
4
Size (X × Y × Z)
0.599 × 1.546 × 0.700 m

CfgModels · policeVest_g — Sections

  • camoground
  • zbytek

ODOL v54 · 29,886 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.599 m
size_y
1.546 m
size_z
0.700 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.494269967
geometrysphere
0.337515503
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
4
massreciprocal
0.25
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.298742533, -0.05326698, -0.355263621
bboxmaxposition
0.299955845, 1.492646694, 0.344302863
bboxminvisual
-0.298742533, -0.05326698, -0.355263621
bboxmaxvisual
0.299955845, 1.492646694, 0.344302863

Centers

boundingcenter
0, 0, 0
geometrycenter
0.041451223, 0.066418074, 0.053216398
centerofmass
0.041451223, 0.066418074, 0.053216398
aimingcenter
0.041451223, 0.066418074, 0.053216398

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 385 verts 208 faces 1 tex
Resolution
1
Vertices
385
Faces
208
Height
0.2156
Proxies
4

Proxies (4)

  • dz\characters\vests\proxy\proxy_grenade_a
  • dz\characters\vests\proxy\proxy_grenade_b
  • dz\characters\vests\proxy\proxy_grenade_c
  • dz\characters\vests\proxy\proxy_grenade_d

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\policevest_co.paa

Materials

  • dz\characters\vests\data\policevest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 203 verts 136 faces 1 tex
Resolution
2
Vertices
203
Faces
136
Height
0.2156
Proxies
4

Proxies (4)

  • dz\characters\vests\proxy\proxy_grenade_a
  • dz\characters\vests\proxy\proxy_grenade_b
  • dz\characters\vests\proxy\proxy_grenade_c
  • dz\characters\vests\proxy\proxy_grenade_d

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\policevest_co.paa

Materials

  • dz\characters\vests\data\policevest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 77 verts 46 faces 1 tex
Resolution
3
Vertices
77
Faces
46
Height
0.2156
Proxies
4

Proxies (4)

  • dz\characters\vests\proxy\proxy_grenade_a
  • dz\characters\vests\proxy\proxy_grenade_b
  • dz\characters\vests\proxy\proxy_grenade_c
  • dz\characters\vests\proxy\proxy_grenade_d

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\policevest_co.paa

Materials

  • dz\characters\vests\data\policevest.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1372

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
1.4948
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1372

Named selections (1)

  • component01
Fire Geometry 20 verts 36 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
20
Faces
36
Height
0.1372

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_5mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class policeVest_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · policeVest_g 2
  • camoground
  • zbytek
Proxies 4
  • dz\characters\vests\proxy\proxy_grenade_a
  • dz\characters\vests\proxy\proxy_grenade_b
  • dz\characters\vests\proxy\proxy_grenade_c
  • dz\characters\vests\proxy\proxy_grenade_d
Textures 1
  • dz\characters\vests\data\policevest_co.paa
Materials 2
  • dz\characters\vests\data\policevest.rvmat
  • dz\data\data\penetration\armor_5mm_plate.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\vests\policevest_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\vests\policeVest_g.p3d — use the copy button in the page header to paste it elsewhere.