Overview
LODs
9
Vertices
2,075
Faces
2,414
Textures
1
Materials
2
Size (X × Y × Z)
0.765 × 0.370 × 0.752 m

CfgModels · smersh_animated_g — Sections

  • camoground
  • zbytek

ODOL v54 · 89,027 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.765 m
size_y
0.370 m
size_z
0.752 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.549052656
geometrysphere
0.424303234
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.37217316, -0.022709198, -0.336185277
bboxmaxposition
0.393076926, 0.34717533, 0.416181922
bboxminvisual
-0.37217316, -0.022709198, -0.336185277
bboxmaxvisual
0.393076926, 0.34717533, 0.416181922

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.008360699, 0.056968071, 0.060084976
centerofmass
0.005782648, 0.056968071, 0.046490092
aimingcenter
-0.008360699, 0.056968071, 0.060084976

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 914 verts 1,132 faces 1 tex
Resolution
1
Vertices
914
Faces
1,132
Height
0.2233

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\smersh_g_co.paa

Materials

  • dz\characters\vests\data\smersh_g.rvmat
2.000 570 verts 660 faces 1 tex
Resolution
2
Vertices
570
Faces
660
Height
0.2125

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\smersh_g_co.paa

Materials

  • dz\characters\vests\data\smersh_g.rvmat
3.000 296 verts 334 faces 1 tex
Resolution
3
Vertices
296
Faces
334
Height
0.2048

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\smersh_g_co.paa

Materials

  • dz\characters\vests\data\smersh_g.rvmat
4.000 158 verts 160 faces 1 tex
Resolution
4
Vertices
158
Faces
160
Height
0.1967

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\smersh_g_co.paa

Materials

  • dz\characters\vests\data\smersh_g.rvmat
5.000 93 verts 75 faces 1 tex
Resolution
5
Vertices
93
Faces
75
Height
0.1920

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\smersh_g_co.paa

Materials

  • dz\characters\vests\data\smersh_g.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1372

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.3588
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1795

Named selections (1)

  • component01
Fire Geometry 17 verts 29 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
17
Faces
29
Height
0.2109

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class smersh_animated_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · smersh_animated_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\vests\data\smersh_g_co.paa
Materials 2
  • dz\characters\vests\data\smersh_g.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\vests\smersh_animated_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\vests\smersh_animated_g.p3d — use the copy button in the page header to paste it elsewhere.