Overview
Tactical Vest
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
2,041
Faces
947
Textures
1
Materials
2
Proxies
4
Size (X × Y × Z)
0.765 × 0.812 × 0.747 m

CfgModels · tacticalvest2_g — Sections

  • camoground
  • zbytek

ODOL v54 · 68,235 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.765 m
size_y
0.812 m
size_z
0.747 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.748109818
geometrysphere
0.397249341
sbsource
Visual
shadowoffset
minshadow
8

Mass

mass
4
massreciprocal
0.25
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.474188417, -0.071847834, -0.274614215
bboxmaxposition
0.290665686, 0.739772916, 0.472339392
bboxminvisual
-0.474188417, -0.071847834, -0.274614215
bboxmaxvisual
0.290665686, 0.739772916, 0.472339392

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.053666636, 0.066418067, 0.132508993
centerofmass
-0.053666633, 0.066418059, 0.132509008
aimingcenter
-0.053666636, 0.066418067, 0.132508993

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 1,156 verts 534 faces 1 tex
Resolution
1
Vertices
1,156
Faces
534
Height
0.2588
Proxies
4

Proxies (4)

  • dz\characters\vests\proxy\proxy_grenade_a
  • dz\characters\vests\proxy\proxy_grenade_b
  • dz\characters\vests\proxy\proxy_grenade_c
  • dz\characters\vests\proxy\proxy_grenade_d

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\tacticalvest2_black_co.paa

Materials

  • dz\characters\vests\data\tacticalvest2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 539 verts 265 faces 1 tex
Resolution
2
Vertices
539
Faces
265
Height
0.1511

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\tacticalvest2_black_co.paa

Materials

  • dz\characters\vests\data\tacticalvest2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 246 verts 91 faces 1 tex
Resolution
3
Vertices
246
Faces
91
Height
0.1547

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\tacticalvest2_black_co.paa

Materials

  • dz\characters\vests\data\tacticalvest2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 65 verts 33 faces 1 tex
Resolution
4
Vertices
65
Faces
33
Height
0.1490

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\tacticalvest2_black_co.paa

Materials

  • dz\characters\vests\data\tacticalvest2.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.1372

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll -90
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.7419
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1530

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1372

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat

Named properties (1)

Name Value
autocenter 0
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class tacticalvest2_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · tacticalvest2_g 2
  • camoground
  • zbytek
Proxies 4
  • dz\characters\vests\proxy\proxy_grenade_a
  • dz\characters\vests\proxy\proxy_grenade_b
  • dz\characters\vests\proxy\proxy_grenade_c
  • dz\characters\vests\proxy\proxy_grenade_d
Textures 1
  • dz\characters\vests\data\tacticalvest2_black_co.paa
Materials 2
  • dz\characters\vests\data\tacticalvest2.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\characters\vests\tacticalvest2_g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\characters\vests\tacticalvest2_g.p3d — use the copy button in the page header to paste it elsewhere.