Overview
LODs
7
Vertices
6,245
Faces
5,890
Textures
3
Materials
5
Size (X × Y × Z)
0.334 × 10.590 × 0.211 m

ODOL v54 · 231,851 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.334 m
size_y
10.590 m
size_z
0.211 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
11.247217178
geometrysphere
5.290428162
sbsource
Visual
shadowoffset
minshadow
2

Mass

mass
42.857147217
massreciprocal
0.023333332
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.252659202, 0.657594442, -0.109713122
bboxmaxposition
0.081464529, 11.247101784, 0.10138008
bboxminvisual
-0.252659202, 0.657594442, -0.109713122
bboxmaxvisual
0.081464529, 11.247101784, 0.10138008

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.015825996, 5.951233864, 0.02351116
centerofmass
-0.010251297, 4.213736534, 0.027287709
aimingcenter
-0.015825996, 5.951233864, 0.02351116

ByteIndices

geometry
5
geometryfire
6
geometryview
5
Level of Detail 7
0.000 3,825 verts 3,544 faces 3 tex
Resolution
0
Vertices
3,825
Faces
3,544
Height
10.5895

Named selections (1)

  • zbytek

Textures

  • dz\gear\consumables\data\pile_of_nails_co.paa
  • dz\gear\crafting\data\bp_rope_small_co.paa
  • dz\gear\traps\data\fishnettrap_wire_co.paa

Materials

  • dz\gear\camping\data\flag_object_pole.rvmat
  • dz\gear\consumables\data\pile of nails.rvmat
  • dz\gear\crafting\data\bp_rope_small.rvmat
  • dz\gear\traps\data\fishnettrap_wire.rvmat
1.000 1,374 verts 1,235 faces 3 tex
Resolution
1
Vertices
1,374
Faces
1,235
Height
10.5853

Named selections (1)

  • zbytek

Textures

  • dz\gear\consumables\data\pile_of_nails_co.paa
  • dz\gear\crafting\data\bp_rope_small_co.paa
  • dz\gear\traps\data\fishnettrap_wire_co.paa

Materials

  • dz\gear\camping\data\flag_object_pole.rvmat
  • dz\gear\consumables\data\pile of nails.rvmat
  • dz\gear\crafting\data\bp_rope_small.rvmat
  • dz\gear\traps\data\fishnettrap_wire.rvmat
2.000 759 verts 753 faces 2 tex
Resolution
2
Vertices
759
Faces
753
Height
10.5829

Textures

  • dz\gear\crafting\data\bp_rope_small_co.paa
  • dz\gear\traps\data\fishnettrap_wire_co.paa

Materials

  • dz\gear\camping\data\flag_object_pole.rvmat
  • dz\gear\crafting\data\bp_rope_small.rvmat
  • dz\gear\traps\data\fishnettrap_wire.rvmat
3.000 200 verts 258 faces 1 tex
Resolution
3
Vertices
200
Faces
258
Height
10.5793

Textures

  • dz\gear\crafting\data\bp_rope_small_co.paa

Materials

  • dz\gear\camping\data\flag_object_pole.rvmat
  • dz\gear\crafting\data\bp_rope_small.rvmat
4.000 69 verts 78 faces 1 tex
Resolution
4
Vertices
69
Faces
78
Height
10.5793

Textures

  • dz\gear\crafting\data\bp_rope_small_co.paa

Materials

  • dz\gear\camping\data\flag_object_pole.rvmat
  • dz\gear\crafting\data\bp_rope_small.rvmat
Geometry 9 verts 11 faces 0 tex
Resolution
9999999827968
Vertices
9
Faces
11
Height
10.5793

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Fire Geometry 9 verts 11 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
9
Faces
11
Height
10.5793

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class territory_flag_pole: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · territory_flag_pole 0

No Sections in model.cfg.

Textures 3
  • dz\gear\consumables\data\pile_of_nails_co.paa
  • dz\gear\crafting\data\bp_rope_small_co.paa
  • dz\gear\traps\data\fishnettrap_wire_co.paa
Materials 5
  • dz\data\data\penetration\wood.rvmat
  • dz\gear\camping\data\flag_object_pole.rvmat
  • dz\gear\consumables\data\pile of nails.rvmat
  • dz\gear\crafting\data\bp_rope_small.rvmat
  • dz\gear\traps\data\fishnettrap_wire.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\camping\proxies\territory_flag_pole.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\camping\proxies\territory_flag_pole.p3d — use the copy button in the page header to paste it elsewhere.