Overview
Firewood
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
1,228
Faces
1,780
Textures
1
Materials
2
Size (X × Y × Z)
0.907 × 0.162 × 0.674 m

ODOL v54 · 57,985 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.907 m
size_y
0.162 m
size_z
0.674 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.818215966
geometrysphere
0.356862694
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.091361195, -0.083904475, -0.331295878
bboxmaxposition
0.81531322, 0.07764937, 0.342542827
bboxminvisual
-0.091361195, -0.083904475, -0.331295878
bboxmaxvisual
0.81531322, 0.07764937, 0.342542827

Centers

boundingcenter
0, 0, 0
geometrycenter
0.000000015, -0.009813733, 0.005623475
centerofmass
0.002424954, -0.009813733, 0.005622357
aimingcenter
0.000000015, -0.009813733, 0.005623475

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
0.000 498 verts 844 faces 1 tex
Resolution
0
Vertices
498
Faces
844
Height
0.1388

Named selections (1)

  • zbytek

Textures

  • dz\gear\cooking\data\log01_co.paa

Materials

  • dz\gear\cooking\data\log01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
1.000 268 verts 418 faces 1 tex
Resolution
1
Vertices
268
Faces
418
Height
0.1385

Named selections (1)

  • zbytek

Textures

  • dz\gear\cooking\data\log01_co.paa

Materials

  • dz\gear\cooking\data\log01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 270 verts 360 faces 1 tex
Resolution
2
Vertices
270
Faces
360
Height
0.1385

Named selections (1)

  • zbytek

Textures

  • dz\gear\cooking\data\log01_co.paa

Materials

  • dz\gear\cooking\data\log01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 98 verts 84 faces 1 tex
Resolution
3
Vertices
98
Faces
84
Height
0.1361

Named selections (1)

  • zbytek

Textures

  • dz\gear\cooking\data\log01_co.paa

Materials

  • dz\gear\cooking\data\log01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 51 verts 38 faces 1 tex
Resolution
4
Vertices
51
Faces
38
Height
0.1313

Named selections (1)

  • zbytek

Textures

  • dz\gear\cooking\data\log01_co.paa

Materials

  • dz\gear\cooking\data\log01.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1482

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
invviewcameraroll 5
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.1500

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1403

Named selections (1)

  • component01
Fire Geometry 16 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
16
Faces
12
Height
0.0924

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class log01: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · log01 0

No Sections in model.cfg.

Textures 1
  • dz\gear\cooking\data\log01_co.paa
Materials 2
  • dz\data\data\penetration\wood.rvmat
  • dz\gear\cooking\data\log01.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\cooking\log01.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\cooking\log01.p3d — use the copy button in the page header to paste it elsewhere.