Overview
tripod_deployed.p3d
Preview courtesy of Sam's Object Finder
LODs
6
Vertices
1,872
Faces
1,760
Textures
1
Materials
2
Size (X × Y × Z)
1.069 × 1.332 × 1.094 m

ODOL v54 · 67,515 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
1.069 m
size_y
1.332 m
size_z
1.094 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.338987112
geometrysphere
0.795109332
sbsource
Visual
shadowoffset
minshadow
6

Mass

mass
199.999969482
massreciprocal
0.005000001
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.604117393, -0.003649068, -0.479281336
bboxmaxposition
0.464628398, 1.32833004, 0.614429891
bboxminvisual
-0.604117393, -0.003649068, -0.479281336
bboxmaxvisual
0.464628398, 1.32833004, 0.614429891

Centers

boundingcenter
0, 0, 0
geometrycenter
0.008195281, 0.646528482, -0.007375494
centerofmass
0.008195279, 0.64652878, -0.007375353
aimingcenter
0.008195281, 0.646528482, -0.007375494

ByteIndices

geometry
3
geometryfire
5
geometryview
4
Level of Detail 6
0.000 1,626 verts 1,534 faces 1 tex
Resolution
0
Vertices
1,626
Faces
1,534
Height
1.3272

Named selections (1)

  • zbytek

Textures

  • dz\gear\cooking\data\cooking_tripod_co.paa

Materials

  • dz\gear\cooking\data\cooking_tripod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 132 verts 104 faces 1 tex
Resolution
2
Vertices
132
Faces
104
Height
1.3271

Named selections (1)

  • zbytek

Textures

  • dz\gear\cooking\data\cooking_tripod_co.paa

Materials

  • dz\gear\cooking\data\cooking_tripod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 30 verts 12 faces 1 tex
Resolution
4
Vertices
30
Faces
12
Height
1.3094

Named selections (1)

  • zbytek

Textures

  • dz\gear\cooking\data\cooking_tripod_co.paa

Materials

  • dz\gear\cooking\data\cooking_tripod.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 24 verts 44 faces 0 tex
Resolution
9999999827968
Vertices
24
Faces
44
Height
1.2994

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
View Geometry 24 verts 18 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
24
Faces
18
Height
1.2546

Named selections (3)

  • component01
  • component02
  • component03

Named properties (1)

Name Value
autocenter 0
Fire Geometry 36 verts 48 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
36
Faces
48
Height
1.2962

Named selections (6)

  • component19
  • component20
  • component21
  • component22
  • component23
  • component24

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class tripod_deployed: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · tripod_deployed 0

No Sections in model.cfg.

Textures 1
  • dz\gear\cooking\data\cooking_tripod_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\gear\cooking\data\cooking_tripod.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\cooking\tripod_deployed.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\cooking\tripod_deployed.p3d — use the copy button in the page header to paste it elsewhere.