Overview
LODs
7
Vertices
1,177
Faces
827
Textures
3
Materials
4
Size (X × Y × Z)
0.276 × 0.239 × 0.435 m

CfgModels · FoodCan_100g — Sections

  • zbytek
  • camoground

ODOL v54 · 49,816 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.276 m
size_y
0.239 m
size_z
0.435 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.49999997
geometrysphere
0.065689191
sbsource
Visual
shadowoffset
minshadow
1

Mass

mass
0.400000036
massreciprocal
2.499999762
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.050032567, -0.019605357, -0.388205528
bboxmaxposition
0.226394266, 0.219185024, 0.046361744
bboxminvisual
-0.050032567, -0.019605357, -0.388205528
bboxmaxvisual
0.226394266, 0.219185024, 0.046361744

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000732873, -0.000579864, 0.000746524
centerofmass
-0.000732874, -0.000579864, 0.000746525
aimingcenter
-0.000732873, -0.000579864, 0.000746524

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 670 verts 489 faces 3 tex
Resolution
1
Vertices
670
Faces
489
Height
0.0285

Named selections (2)

  • camoground
  • zbytek

Textures

  • #(argb,8,8,3)color(0.360784,0.360784,0.360784,1.0,co)
  • #(argb,8,8,3)color(0.439216,0.396078,0.227451,1.0,co)
  • dz\gear\food\data\foodcan_100g_pajka_co.paa

Materials

  • dz\gear\food\data\foodcan_100g.rvmat
  • dz\gear\food\data\foodcan_100g_content.rvmat
  • dz\gear\food\data\foodcan_100g_white.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 363 verts 246 faces 3 tex
Resolution
2
Vertices
363
Faces
246
Height
0.0285

Named selections (2)

  • camoground
  • zbytek

Textures

  • #(argb,8,8,3)color(0.360784,0.360784,0.360784,1.0,co)
  • #(argb,8,8,3)color(0.439216,0.396078,0.227451,1.0,co)
  • dz\gear\food\data\foodcan_100g_pajka_co.paa

Materials

  • dz\gear\food\data\foodcan_100g.rvmat
  • dz\gear\food\data\foodcan_100g_content.rvmat
  • dz\gear\food\data\foodcan_100g_white.rvmat
3.000 104 verts 56 faces 2 tex
Resolution
3
Vertices
104
Faces
56
Height
0.0285

Named selections (2)

  • camoground
  • zbytek

Textures

  • #(argb,8,8,3)color(0.439216,0.396078,0.227451,1.0,co)
  • dz\gear\food\data\foodcan_100g_pajka_co.paa

Materials

  • dz\gear\food\data\foodcan_100g.rvmat
  • dz\gear\food\data\foodcan_100g_content.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0337

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.2388

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0373

Named selections (1)

  • component01
Fire Geometry 12 verts 12 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
12
Faces
12
Height
0.0355

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class FoodCan_100g: Default
	{
		Sections[] =
		{
			"zbytek",
			"camoground"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · FoodCan_100g 2
  • zbytek
  • camoground
Textures 3
  • #(argb,8,8,3)color(0.360784,0.360784,0.360784,1.0,co)
  • #(argb,8,8,3)color(0.439216,0.396078,0.227451,1.0,co)
  • dz\gear\food\data\foodcan_100g_pajka_co.paa
Materials 4
  • dz\data\data\penetration\metalplate.rvmat
  • dz\gear\food\data\foodcan_100g.rvmat
  • dz\gear\food\data\foodcan_100g_content.rvmat
  • dz\gear\food\data\foodcan_100g_white.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\food\foodcan_100g.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\food\FoodCan_100g.p3d — use the copy button in the page header to paste it elsewhere.