Overview
Bones
Preview courtesy of Sam's Object Finder
LODs
9
Vertices
4,258
Faces
3,614
Textures
1
Materials
2
Size (X × Y × Z)
0.388 × 0.615 × 0.678 m

CfgModels · pile_of_bones — Sections

  • zbytek

ODOL v54 · 165,171 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 38

Size

size_x
0.388 m
size_y
0.615 m
size_z
0.678 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.844392657
geometrysphere
0.168300152
sbsource
Visual
shadowoffset
minshadow
9

Mass

mass
0.200000018
massreciprocal
4.999999523
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.274112493, -0.04320807, -0.558037281
bboxmaxposition
0.114043683, 0.571363032, 0.120185003
bboxminvisual
-0.274112493, -0.04320807, -0.558037281
bboxmaxvisual
0.114043683, 0.571363032, 0.120185003

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.002931401, 0.035738036, -0.008358918
centerofmass
-0.002931403, 0.035738029, -0.008358917
aimingcenter
-0.002931401, 0.035738036, -0.008358918

ByteIndices

memory
5
geometry
4
geometryfire
8
geometryview
7
landcontact
6
Level of Detail 9
1.000 891 verts 765 faces 1 tex
Resolution
1
Vertices
891
Faces
765
Height
0.0783

Named selections (1)

  • zbytek

Textures

  • dz\gear\food\data\pile_of_bones_co.paa

Materials

  • dz\gear\food\data\pile_of_bones.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,246 verts 1,050 faces 1 tex
Resolution
2
Vertices
1,246
Faces
1,050
Height
0.0783

Named selections (1)

  • zbytek

Textures

  • dz\gear\food\data\pile_of_bones_co.paa

Materials

  • dz\gear\food\data\pile_of_bones.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,088 verts 916 faces 1 tex
Resolution
3
Vertices
1,088
Faces
916
Height
0.0783

Named selections (1)

  • zbytek

Textures

  • dz\gear\food\data\pile_of_bones_co.paa

Materials

  • dz\gear\food\data\pile_of_bones.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 997 verts 847 faces 1 tex
Resolution
4
Vertices
997
Faces
847
Height
0.0783

Named selections (1)

  • zbytek

Textures

  • dz\gear\food\data\pile_of_bones_co.paa

Materials

  • dz\gear\food\data\pile_of_bones.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0815

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
12
Height
0.5744

Named properties (1)

Name Value
lodnoshadow 1
LandContact 1 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
1
Faces
0
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1042

Named selections (1)

  • component01

Named properties (1)

Name Value
lodnoshadow 1
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0873

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\meatbones.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class pile_of_bones: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · pile_of_bones 1
  • zbytek
Textures 1
  • dz\gear\food\data\pile_of_bones_co.paa
Materials 2
  • dz\data\data\penetration\meatbones.rvmat
  • dz\gear\food\data\pile_of_bones.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\food\pile_of_bones.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\food\pile_of_bones.p3d — use the copy button in the page header to paste it elsewhere.