Overview
IV Blood Bag
Preview courtesy of Sam's Object Finder
LODs
11
Vertices
2,394
Faces
2,304
Textures
1
Materials
3
Size (X × Y × Z)
0.291 × 0.334 × 0.460 m

CfgModels · BloodBag_Full_IV — Sections

  • zbytek

ODOL v54 · 92,766 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 38

Size

size_x
0.291 m
size_y
0.334 m
size_z
0.460 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
1
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.50000006
geometrysphere
0.1059926
sbsource
Visual
shadowoffset
minshadow
3

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.182506412, -0.122768298, -0.414777339
bboxmaxposition
0.108209968, 0.21130833, 0.045257971
bboxminvisual
-0.182506412, -0.122768298, -0.414777339
bboxmaxvisual
0.108209968, 0.21130833, 0.045257971

Centers

boundingcenter
0, 0, 0
geometrycenter
0.001726614, -0.021488518, 0.00135884
centerofmass
0.001726614, -0.021488518, 0.00135884
aimingcenter
0.001726614, -0.021488518, 0.00135884

ByteIndices

memory
7
geometry
6
geometryfire
10
geometryview
9
landcontact
8
Level of Detail 11
1.000 1,060 verts 1,162 faces 1 tex
Resolution
1
Vertices
1,060
Faces
1,162
Height
0.2181

Named selections (1)

  • zbytek

Textures

  • dz\gear\medical\data\bloodbag_full_iv_ca.paa

Materials

  • dz\gear\medical\data\bloodbag_full.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 634 verts 584 faces 1 tex
Resolution
2
Vertices
634
Faces
584
Height
0.2178

Named selections (1)

  • zbytek

Textures

  • dz\gear\medical\data\bloodbag_full_iv_ca.paa

Materials

  • dz\gear\medical\data\bloodbag_full.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 367 verts 293 faces 1 tex
Resolution
3
Vertices
367
Faces
293
Height
0.2121

Named selections (1)

  • zbytek

Textures

  • dz\gear\medical\data\bloodbag_full_iv_ca.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 169 verts 140 faces 1 tex
Resolution
4
Vertices
169
Faces
140
Height
0.2121

Named selections (1)

  • zbytek

Textures

  • dz\gear\medical\data\bloodbag_full_iv_ca.paa

Materials

  • dz\data\data\default.rvmat
5.000 99 verts 77 faces 1 tex
Resolution
5
Vertices
99
Faces
77
Height
0.2183

Named selections (1)

  • zbytek

Textures

  • dz\gear\medical\data\bloodbag_full_iv_ca.paa

Materials

  • dz\data\data\default.rvmat
6.000 28 verts 18 faces 1 tex
Resolution
6
Vertices
28
Faces
18
Height
0.1424

Named selections (1)

  • zbytek

Textures

  • dz\gear\medical\data\bloodbag_full_iv_ca.paa

Materials

  • dz\data\data\default.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1669

Named selections (1)

  • component01

Named properties (2)

Name Value
autocenter 0
forcenotalpha 1
Memory 12 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
12
Faces
6
Height
0.3195

Named properties (1)

Name Value
lodnoshadow 1
LandContact 1 verts 0 faces 0 tex
Resolution
1.9999999739822E+15
Vertices
1
Faces
0

Named selections (1)

  • boundingbox_min

Named properties (1)

Name Value
lodnoshadow 1
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2455

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1729

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class BloodBag_Full_IV: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · BloodBag_Full_IV 1
  • zbytek
Textures 1
  • dz\gear\medical\data\bloodbag_full_iv_ca.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\gear\medical\data\bloodbag_full.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\medical\bloodbag_full_iv.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\medical\BloodBag_Full_IV.p3d — use the copy button in the page header to paste it elsewhere.