Overview
Tourist Map
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
253
Faces
228
Textures
1
Materials
2
Size (X × Y × Z)
0.270 × 0.229 × 0.430 m

CfgModels · Map_chernarus — Sections

  • zbytek

ODOL v54 · 14,477 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.270 m
size_y
0.229 m
size_z
0.430 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.5
geometrysphere
0.091119312
sbsource
Visual
shadowoffset
minshadow
7

Mass

mass
0.200000018
massreciprocal
4.999999523
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.214347973, -0.152434409, -0.005259466
bboxmaxposition
0.055536091, 0.076665193, 0.425227821
bboxminvisual
-0.214347973, -0.152434409, -0.005259466
bboxmaxvisual
0.055536091, 0.076665193, 0.425227821

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000112653, 0.001856588, 0.000355517
centerofmass
-0.000112653, 0.001856588, 0.000355518
aimingcenter
-0.000112653, 0.001856588, 0.000355517

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 147 verts 138 faces 1 tex
Resolution
1
Vertices
147
Faces
138
Height
0.1416

Named selections (1)

  • zbytek

Textures

  • dz\gear\navigation\data\map_chernarus_co.paa

Materials

  • dz\gear\navigation\data\map_chernarus.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 67 verts 58 faces 1 tex
Resolution
2
Vertices
67
Faces
58
Height
0.1410

Named selections (1)

  • zbytek

Textures

  • dz\gear\navigation\data\map_chernarus_co.paa

Materials

  • dz\gear\navigation\data\map_chernarus.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 4 verts 2 faces 1 tex
Resolution
3
Vertices
4
Faces
2
Height
0.1378

Named selections (1)

  • zbytek

Textures

  • dz\gear\navigation\data\map_chernarus_co.paa

Materials

  • dz\gear\navigation\data\map_chernarus.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1462

Named selections (1)

  • component01

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2291
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1533

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1403

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class Map_chernarus: Default
	{
		Sections[] =
		{
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Map_chernarus 1
  • zbytek
Textures 1
  • dz\gear\navigation\data\map_chernarus_co.paa
Materials 2
  • dz\data\data\penetration\fabric_thin.rvmat
  • dz\gear\navigation\data\map_chernarus.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\gear\navigation\map_chernarus.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\gear\navigation\Map_chernarus.p3d — use the copy button in the page header to paste it elsewhere.